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Behind the Scenes

Habololy Main 

ALLOWED WONDROUS ITEMS

 

All elixirs are allowed, but considered potions
Item Name Brief Description Source
Amulet of Health Wearer gains a constitution bonus Dungeon Master Guide
Amulet of Might Fists Wearer gains an enhancement bonus to unarmed and natural strikes Dungeon Master Guide
Amulet of Natural Armor Wearer gains an enhancement bonus to armor class Dungeon Master Guide
Amulet of the Planes Allows the wearer to Plane Shift, but requires a DC 15 Intelligence check to do so. Dungeon Master Guide
Amulet of Proof against Detection and Location Wearer is under the protection of a nondetection spell at all times, DC 19 to break through it Dungeon Master Guide
Bag of Holding Extradimensional space holds items. Dungeon Master Guide
Bag of Tricks Draw up to ten random animals from the bag each week. Dungeon Master Guide
Bead of Force Explodes as Otiluke's Resilient Sphere. Dungeon Master Guide
Belt, Monk's Adds 5 levels to a monk's AC and unarmed damage.  Increases number of Stunning Attacks per day. Dungeon Master Guide
Belt of Giant Strength Increases wearer's strength. Dungeon Master Guide
Boat, Folding Small wooden box expands into boat. Dungeon Master Guide
Boots of Elvenkind Wearer gains bonuses to Move Silently and Hide Dungeon Master Guide
Boots of Levitation On command, the wearer can Levitate Dungeon Master Guide
Boots of Speed Wearer can be effected by Haste 10 rounds each day. Dungeon Master Guide
Boots of Springing and Striding Wearer's Speed increased by 10 feet, +5 to Jump skill checks Dungeon Master Guide
Boots of Teleportation Wearer may Teleport three times per day Dungeon Master Guide
Boots of the Winterlands Wearer can travel across snow at normal speed without leaving tracks. Dungeon Master Guide
Boots, Winged Wearer can fly for up to 15 minutes per day Dungeon Master Guide
Bottle of Air Contains air that multiple people can breath. Dungeon Master Guide
Bowl of Commanding Water Elementals Allows user to summon water elemental Dungeon Master Guide
Bracelet of Friends Four charms are designated to four individuals that can be magically called. Dungeon Master Guide
Bracers of Archery Wearer proficient in all forms of bows.  Bonuses to attack and damage rolls dependant on power of bracers. Dungeon Master Guide
Bracers of Armor Grants wearer a bonus to armor. Dungeon Master Guide
Brazier of Commanding Fire Elementals Allows user to summon fire elemental Dungeon Master Guide
Brooch of Shielding Absorbs magic missiles. Dungeon Master Guide
Broom of Flying Broom can fly through the air as by Overland Flight spell. Dungeon Master Guide
Candle of Invocation While candle is burning, morale bonuses, caster levels increases, and owner may Gate Dungeon Master Guide
Candle of Truth Creates Zone of Truth Dungeon Master Guide
Cape of the Mountebank Allows wearer to Dimension Door once per day. Dungeon Master Guide
Carpet of Flying The rug can fly as  the Overland Flight spell at will. Dungeon Master Guide
Censor of Controlling Air Elementals Allows user to summon air elemental Dungeon Master Guide
Chaos Diamond Allows owner to use a variety of chaos relates spells a random number of times per day Dungeon Master Guide
Chime of Interruption Disrupts spellcasting within 30 feet for 30 minutes per day Dungeon Master Guide
Chime of Opening Dispels magic locks Dungeon Master Guide
Circlet of Blasting Once per day the owner can Searing Light at varying powers Dungeon Master Guide
Circlet of Persuasion Wearer gains a +3 bonus to charisma checks Dungeon Master Guide
Cloak of Arachnida Grants wearer Spider Climb and a bonus to poison from spiders Dungeon Master Guide
Cloak of the Bat Allows wearer to fly and grants a +5 bonus to Hide checks Dungeon Master Guide
Cloak of Charisma Grants wearer a bonus to Charisma Dungeon Master Guide
Cloak of Displacement Wearer is effected by the Displacement spell Dungeon Master Guide
Cloak of Elvenkind Wearer has a +5 bonus to hide checks Dungeon Master Guide
Cloak of Etherealness Wearer can become ethereal for ten minutes per day Dungeon Master Guide
Cloak of the Manta Ray Grants the wearer a +3 to natural armor, the ability to breathe underwater, and a swim speed of 60 feet. Dungeon Master Guide
Cloak of Resistance Grants wearer a bonus to saving throws Dungeon Master Guide
Crystal Ball Allows user to Scrye and possibly other spells Dungeon Master Guide
Cube of Force Charged cube grows and protects user from a variety of effects Dungeon Master Guide
Cube of Frost Resistance Cube grows and protects user from cold-based effects Dungeon Master Guide
Darkskull Area around the skull is Unhallow Dungeon Master Guide
Decanter of Endless Water Produces endless water Dungeon Master Guide
Deck of Illusions Deck of cards produces a variety of illusions, one for each card Dungeon Master Guide
Dimensional Shackles Any creature bound by these is effected by a Dimensional Anchor Dungeon Master Guide
Drums of Panic All those in 120 feet are effected by a Fear spell Dungeon Master Guide
Dust of Appearance Any hidden creature hit by the dust appears; -30 to hide checks for a time Dungeon Master Guide
Dust of Disappearance Creatures touched are effected by a Greater Invisibility Dungeon Master Guide
Dust of Dryness Absorbs water which can be released later; can deal 5d6 damage to target Dungeon Master Guide
Dust of Illusion Creatures touched are effected by a Disguise Self spell. Dungeon Master Guide
Dust of Tracelessness Evidence in area touched by dust hidden Dungeon Master Guide
Efreeti Bottle Bottle contains an Efreeti Dungeon Master Guide
Elemental Gem Gem contains one elemental that can be summoned Dungeon Master Guide
Eversmoking Bottle Endless smoke comes out of the bottle Dungeon Master Guide
Eyes of Charming Wearer can Charm Person by looking at the target Dungeon Master Guide
Eyes of Doom Wearer can Doom anyone looked at; has a constant Deathwatch; and once per week can Fear Dungeon Master Guide
Eyes of the Eagle Wearer gains a +5 bonus to Spot checks Dungeon Master Guide
Eyes of Petrification For ten rounds per day, wearer can petrify as a gaze attack Dungeon Master Guide
Figurines of Wondrous Power Variety of powers from a variety of figurines Dungeon Master Guide
Figurines of Wondrous Power - Frostfell Diamond Ice Toad and Malachite Smilodon are allowed Frostburn
Gauntlets of Ogre Power Grants wearer a +2 bonus to strength Dungeon Master Guide
Gauntlet of Rust Once per day, wearer can Rusting Grasp Dungeon Master Guide
Gem of Brightness Charged gem can create a variety of light effects Dungeon Master Guide
Gem of Seeing For 30 minutes a day, user can True See Dungeon Master Guide
Gloves of Arrow Snaring Wearer has the Snatch Arrows feat Dungeon Master Guide
Gloves of Dexterity Grants wearer a dexterity bonus Dungeon Master Guide
Gloves of Storing One small item can be hidden in the gloves Dungeon Master Guide
Gloves of Swimming and Climbing Wearer gains a +5 bonus to Swim and Climb Dungeon Master Guide
Goggles of Minute Seeing Grants wearer a +5 bonus to Search Dungeon Master Guide
Goggles of Night Wearer grants 60 foot nightvision Dungeon Master Guide
Golem Manual Allows owner to create a golem Dungeon Master Guide
Hand of Glory Allows owner to wear another ring; owner can cast daylight and see invisibility Dungeon Master Guide
Hand of the Mage Wearer can use Mage Hand at will Dungeon Master Guide
Harp of Charming Whoever plays harp can charm for ten minutes per day Dungeon Master Guide
Hat of Disguise Wearer can Disguise at will Dungeon Master Guide
Headband of Intellect Grants wearer a bonus to Intelligence Dungeon Master Guide
Helm of Brilliance The wearer can use a variety of spell-like effects; several effects are constant upon the wearer Dungeon Master Guide
Helm of Comprehend Languages and Read Wearer can understand all languages and read all languages; gains a +5 bonus to Decipher Script Dungeon Master Guide
Helm of Telepathy Wearer can Detect Thoughts at will and send telepathic messages Dungeon Master Guide
Helm of Underwater Action Wearer can act and breathe normally underwater Dungeon Master Guide
Horn of Blasting Cone of sound does damage and deafens Dungeon Master Guide
Horn of Fog Creates fog Dungeon Master Guide
Horn of Goodness/Evil Blowing horn creates protection from the appropriate alignment Dungeon Master Guide
Horn of Valhalla Summons berserkers to fight for you Dungeon Master Guide
Horseshoes of Speed Increases horse's speed by 30 feet Dungeon Master Guide
Horseshoes of a Zephyr Allows the horse to travel without actually touching the ground Dungeon Master Guide
Incense of Meditation When burned as preparing spells, all prepared spells are maximized Dungeon Master Guide
Ioun Stones Each stone has an effect as long as it orbits the owner Dungeon Master Guide
Iron Flask Owner can trap outer planar creature in the flask Dungeon Master Guide
Lantern of Revealing Any invisible creature caught in the lantern's light is revealed Dungeon Master Guide
Lens of Detection Grants the user a +5 bonus to tracking and search checks Dungeon Master Guide
Lyre of Building Playing the lyre can negate other sonic effects Dungeon Master Guide
Mantle of Faith Bearer gains DR 5/evil Dungeon Master Guide
Mantle of Spell Resistance Wearer gains spell resistance 21 Dungeon Master Guide
Manual of Bodily Health Permanently grants the reader a bonus to Constitution Dungeon Master Guide
Manual of Gainful Exercise Permanently grants the reader a bonus to Strength Dungeon Master Guide
Manual of Quickness of Action Permanently grants the reader a bonus to Dexterity Dungeon Master Guide
Mask of the Skull Casts Finger of Death once per day Dungeon Master Guide
Mattock of the Titans Magical digging tool and gargantuan weapon Dungeon Master Guide
Maul of the Titans Acts as +3 greatclub which deal extra damage to inanimate Dungeon Master Guide
Medallion of Thoughts Wearer can Detect Thoughts Dungeon Master Guide
Mirror of Life Trapping Looking in the mirror can trap being in an extra dimensional space Dungeon Master Guide
Mirror of Mental Prowess Grants owner various divination powers when looking into mirror Dungeon Master Guide
Necklace of Adaptation Wearer immune to harmful vapors Dungeon Master Guide
Necklace of Fireballs Necklace holds a limited number of beads which can be thrown as fireballs Dungeon Master Guide
Orb of Storms Owner can occasionally call storms and weather Dungeon Master Guide
Pearl of Power Allows owner to recall spells already cast each day Dungeon Master Guide
Pearl of the Sirines Owner can breathe in water and swim at 60 ft. Dungeon Master Guide
Periapt of Health The wearer is immune to disease Dungeon Master Guide
Periapt of Proof Against Poison The wearer is immune to poison Dungeon Master Guide
Periapt of Wisdom Grants wearer a increased wisdom Dungeon Master Guide
Periapt of Wound Closure Wearer automatically stabilizes and heals naturally at twice normal rate Dungeon Master Guide
Phylactery of Faithfulness Warns wearer when an action is contrary to his faith Dungeon Master Guide
Phylactery of Undead Turning Owner turns undead at four levels higher Dungeon Master Guide
Pipes of Haunting Twice per day, pipes can frighten small creatures Dungeon Master Guide
Pipes of Pain Fascinates and then damages those that hear it played Dungeon Master Guide
Pipes of the Sewers Calls rats to the player Dungeon Master Guide
Pipes of Sounding Playing has the effect of a Ghost Sound Dungeon Master Guide
Portable Hole Allows owner access to a small extra dimensional space Dungeon Master Guide
Ring Gates Passing objects through one ring magically transport the items to the other Dungeon Master Guide
Robe of the Archmagi Grants a wizard of the appropriate alignment many bonuses Dungeon Master Guide
Robe of Blending Wearer can Disguise Self and gets a +10 bonus to Hide skill checks Dungeon Master Guide
Robe of Bones Embroidered undead can be removed from the robe and used Dungeon Master Guide
Robe of Eyes Wearer gains a +10 bonus to Spot and Search, cannot be flanked, is never flat footed, and has darkvision Dungeon Master Guide
Robe of Scintillating Colors Can daze those who look at it and grants the wearer concealment from 10 rounds per day Dungeon Master Guide
Robe of Stars Allows wearer to travel to the Astral Plane, wearer gains a +1 bonus to all saves, and stars on the robe can be removed and thrown as weapons Dungeon Master Guide
Robe of Useful Items Limited number of patches can be removed and random items come out Dungeon Master Guide
Rope of Climbing Rope snakes on its own and can support up to 3000 pounds Dungeon Master Guide
Rope of Entanglement Rope entangles target Dungeon Master Guide
Salve of Slipperiness Wearer gains +20 to Escape Artist checks or can have the effect of a Grease spell Dungeon Master Guide
Scabbard of Keen Edges Three times per day, a sword drawn from the scabbard has the effects of a Keen Edge spell Dungeon Master Guide
Scarab of Protection Wearer gains Spell resistance 20 and absorbs 12 magical death attacks Dungeon Master Guide
Scarab, Golembane Detects golems within 60 feet Dungeon Master Guide
Shrouds of Disintegration Bodies wrapped in the shroud turn to dust Dungeon Master Guide
Silversheen Weapons that have this substance applied have the properties of Alchemical silver Dungeon Master Guide
Slippers of Spider Climbing For ten minutes per day, wearer moves as a spider Dungeon Master Guide
Sovereign Blue Creates near-unbreakable bonds Dungeon Master Guide
Stone of Alarm Cause a screech if item it is affixed to is touched without the command word Dungeon Master Guide
Stone of Controlling Earth Elementals Allows user to summon earth elemental Dungeon Master Guide
Stone of Good luck Owner gains +1 bonus to all rolls Dungeon Master Guide
Stone Horse Figurine turns into horse Dungeon Master Guide
Stone Salve Acts as a stone to flesh spell or a stoneskin Dungeon Master Guide
Strand of Prayer Beads Variety of beads produce different divine effects Dungeon Master Guide
Tome of Clear Thought Permanently grants the reader a bonus to Wisdom Dungeon Master Guide
Tome of Leadership and Influence Permanently grants the reader a bonus to Charisma Dungeon Master Guide
Tome of Understanding Permanently grants the reader a bonus to Intelligence Dungeon Master Guide
Unguent of Timelessness Items coated in it resist the passage of time. Dungeon Master Guide
Universal Solvent Dissolves any glue Dungeon Master Guide
Vest of escape Grants wearer a +4 bonus to open locks and a +6 bonus to escape artist Dungeon Master Guide
Wind Fan Using it creates a Gust of Wind Dungeon Master Guide
Wings of Flying Wearer can Fly   Dungeon Master Guide

 

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