Campaign Logs Main
Events (season 1: 1-11)
Events (season 2:
Events (season 3:
(season 4: 34-44)
Events (season 5: 45-55)
Events (season 6: 56-67)
The Trial of Parker Berko (21 Progonust 782 to 25 Progonust 782)
Malchia, Montaron, and Acyll arrive in Port Springs. Malchia
and Nefario quickly part ways as the giant bat goes into the
mountains while Malchia is in the city.
Daane leads the group
to find Vega, who has moved. They find Vega in a new home and
he fills the group in on the events in the city since Daane's
departure and Daane introduces the new group.
The next day,
representative Matthias arrives to take Vega to a trial for a human
that is accused of attempted murder of a notorious city judge.
The group decided to accompany him, as the judge is a suspected
associate of the Day Turned Dark. At the courthouse, Malchia
would not remove his items and had to listen and watch magically
from the outside. Inside, the trial lasted the entire day.
Matthias and Dargoo, the chief constable, defended Parker. A
judge of Han~Sui was voted to preside over the trial. Acyll
was called as a character witness, as he apparently knew Parker from
his days at the Bardic College of Icefia. In the end, Parko
was acquitted of attempted murder due to a lack of any motive.
He was found guilty of possession and use of an illegal item, a
firearm. He was sentenced to time served, a fine, and the loss
of the firearm.
Vega and the group
then confronted Parker and offered their help to him in return for
information regarding whatever lead to his so-called assassination
attempt. Having no allies in the city, Parker agreed to join
The next day, the
group visited the magic shop of Lantan Copperwick, and then went to
the home and shop of a Guardian who Acyll had been told of named
Sturop Frozensky. The shop was closed, but Sturop's apprentice
told them that his master had been arrested for Perjury and taken
away. After some discussion, the group went to talk to the
constable, Thoffan. They agreed to talk to Thoffan after his
shift ended, around midnight.
Thoffan and the group
met a the Gale's Break, where they were watched by several others.
Thoffan and the group came to the conclusion that the apprentice had
no reason to be in Sturop's shop, as legally it wasn't allowed to
open and the apprentice didn't live there. They went to
investigate. Once at the shop, the group split up.
Thoffan, Daane, Keldan, Montaron, and Parker went inside. They
other were outside until Keldan came to bring them in at Thoffan's
request. Malchia remained outside and the other two went in to
discover two Keldans. Acyll attacked the one that led them
into the shop. Injured, the second Keldan stumbled outside,
closing the door and springing a magical trap.
Session 35: The First Puzzle (25 Progonust 782 to 28
The group, less
Malchia, spent an hour in the magical trap trying to figure the way
out. With seconds left, they solved the puzzle and were
released from the trap.
During that time,
Malchia was tricked by the doppelganger and led around the city
until the creature was able to slip away while Malchia was fighting
some summoned creatures. Malchia gave chase and ended up in a
dwarf's home. The dwarf called out the constables, who were
suspiciously close to the home, and Malchia fled invisibly back to
the trapped building and then to Vega's house.
When the group got
out of the trap, they encountered constables who were searching for
a burglar. They eventually went to an inn to rest, where they
were once again watched until they scared off the watching dwarves.
Malchia found them at the inn late in the night and the group
discussed what had happened and their next move.
The next day the
group with Thoffin's help searched the home that Malchia had
entered, to no avail. They went to the home of a Knight of the
White Sword, who was said to be a friend to Sturop. The knight
told the group that there was a demon just outside the city that he
had been trying to convince the city officials to fight. He
had not been able to convince them, but had sent adventurers and
mercenaries. They had all failed.
The group agreed to
go and find the demon, as long as the knight joined them. The
knight agreed, but only if Daane remained behind in case they were
all defeated someone could tell the story.
Session 36: Bending
the Definition of Demon (29 Progonust 782 to 1 Baston Sun 782)
Daane decides to accompany the group and Vega
Led by Daraph, the group travels into the
mountains for a day. After a night camping, they reach the
entrance to the cave and discover a series of enchantments at the
cave mouth. For over an hour, they try to decipher the
enchantments, when Parker finally finds another entrance and leads
them into the cave.
Once inside, the group travels for nearly an
hour, avoiding many pitfalls and Acyll's near death at the teeth of
a large worm. They finally reach the cavern where the knight
detects the presence of a great evil and magically lights the
cavern. A darkness envelopes the far end of the cavern and
begins to move towards the group. They notice the ceiling is
covered in hundreds of giant bats.
As the group magically prepares, Montaron
covers the floor of the cavern in stone, allowing the group to move
freely without dealing with the pits. After many other magical
protections, the darkness arrives and the creature within attacks.
The group dispels the darkness and it reveals a beaked and armored
creature with shadowy legs and a disc with the symbol of the Day
Turned Dark on its chest. Daraph flees, and later Daane does
as well. The bats descend and attack. After a minute of
desperate combat and magic, the group knocks out the creature, who
is obviously their old friend the Hook Horror, Bender.
Nobody Has All the Answers (1 Baston Sun 782 to 4 Baston Sun 782)
They remove the disk
from Bender's chest after dispelling it several times. When
they remove the disk, Bender's shadowy legs and the disk disappear.
They then spend the next day traveling via spells and with the help
of Nefario to get Bender to a safe cave where he can recover.
Montaron and Nefario remain in the cave with Bender to protect him
while the other return to Port Springs.
When they get to
Vega's house, Vega informed they of all the information he had
gathered while they were gone. The group decided to look for
the now missing Daraph. To do that, they went to talk to his
friend, a cleric of Falan, Verrin.
The group as usual
was followed, and when they accosted the culprit, they learned he
was a constable and that he was watching Parker for firearms.
Later, Parker and
Vega went to talk to Lantan about the many jobs Lantan had hired
Parker for, and later the entire group met with Lantan, who agreed
to tell them everything he knows about the Day Turned Dark in
exchange for a disclosure by Malchia about his powerful linked
As the group walked
back to Vega's, they were stopped by a Vishtoo who pointed to
The Vishtoo Reveals Little (4 Baston Sun 782 to 8 Baston Sun 782)
The Vishtoo quickly
attacks the group, draining their life and pummeling them.
Malchia's spells have little effect and Acyll's attacks fail to stop
the Vishtoo. Keldan's amazing sword skills are displayed and
he nearly destroys the creature before it unleashes its fury on him.
The group continues to attack the Vishtoo, and Vega severs its leg
as it retreats. The constables, having heard the battle arrive
and take a report on the incident.
The next day, the
group goes to meet with the healed Bender and Montaron. Bender
tells them of his captivity and his jailers, who are in league with
the Day Turned Dark. To safely move Bender, Malchia turns him
into a Badger. The group returns to the city.
Once in the city,
they gather more information over the next two days. Acyll
discovers that his sword from the guardian temple was intercepted
and is now in the hands of their enemies. Matthias delivers a
writ allowed the group to talk to the imprisoned guardian at the
northern prison. Vega determines the Daraph must be at Allar's
The Guardian Reveals More (8 Baston Sun 782 to 12 Baston Sun 782)
The group spends two
days in the city before traveling to the prison to meet with the
guardian Sturop. Matthias has written them a letter allowed
them to have a meeting with the prisoner.
During those two
days, the group researches spells and talks to Lantan.
the group so they can reach the prison quickly, but half way there
they are dispelled and ambushed. They are stopped at the exact
location where Vega and the others were ambushed years ago while
being taken to the prison as convicts. They are set upon by
dozens of Displacer Wolves and a hidden wizard. The battle
begins to go poorly, Keldan is knocked out by lightning; while
Montaron and Daane are sent tumbling down the mountain.
Malchia transforms into a dragon, scaring most of the wolves and
most of his companions away. Malchia is then killed by a
fireball, leaving Montaron to deal with the remaining wolves and
several summoned eagles. After dispatching them, Montaron
heals Keldaan and waits for the others to return. Parker, who
had managed to remain in Windform from the spell, returns quickly.
He begins to remove Malchia's item when his body becomes possessed.
Montaron and Keldaan twice subdue the possessed body before placing
it in the bag of holding. Shortly after, Vega, Daane, and
Acyll return and are told what happened. The group decides to
press on to the prison.
When they reach the
prison, the meet with Sturop and learn what he had been doing before
his arrest. He had discovered that the Day Turned Dark's plan
is set for the upcoming Darkest Day at the end of the year. He
gave they the name of a friendly cleric who could raise Malchia and
the group left.
As soon as they
returned to Port Springs, the high constables arrived and arrested
Parker for violating his probation by creating a new firearm.
Revelations (12 Baston Sun 782 to 15 Baston Sun 782)
The group goes to the
shrine of Tfop and talks to the cleric. The clerics tries to
speak to Malchia's spirit, but instead speaks to the spirit that had
possessed Malchia (even though they didn't realize it until Malchia
During a conversation
about what to do next, the group uncovers that Daane is related to
Allar and that his reason for going after the wizard originally was
that Allar betrayed and killed most of their family and adventuring
Vega spends most of
the next day collecting information, while the others talk to Lantan
about the skins they collected and trade them for items. They
all meet up late in the day to talk to the 'oracle'. After
dispelling all of the scrying so they could not be watched, the
group entered the oracle's tent and began to talk with her.
After several minutes of questioning, the group became suspicious
and the oracle revealed herself to be Allar and sprung a riddle
trap. Luckily, Vega quickly unraveled the riddle and the group
Vega returned late in
the night and told the others on the next morning that he had
discovered that none of the missing dwarves were feared dead or
considered to be in great danger. He also told Acyll that he
thinks he has located the stolen sword from the Guardians.
One Sword to Help the Cause (16 Baston Sun 782 to 17 Baston Sun 782)
After a day of
investigation into the warehouse which holds Acyll's sword, Montaron
goes to get a warrant from the judge in the Port District.
After some convincing, the judge agrees and says he will have it
The next day, the
group goes to the warehouse to investigate. When they arrive,
they serve the warrant to the guards who are awaiting a delivery.
Acyll, Montaron, Vega, and Keldan go inside to look around with one
of the Horarian guard. After a lot of searching and overcoming
a Maze spell trap, the group finds the crate that must contain the
sword. When the guard opens it, several fiendish lions jump
out of an extra-dimensional space and attack.
tracks a guard on the rooftop and Daane distracts the guards who are
about to unload a shipment into the warehouse. When the lions
are heard, Malchia begins to launch spells at the roof and
eventually drives off or kills the guard who is up there, who began
to throw lightning bolts at the group inside.
The lions kill the
Horarian guard and attack the others. Acyll is nearly killed
several times and Montaron's healing saves them all. After a
fierce battle, the group overcomes four lions and recovers the
Chasing The String (18 Baston Sun 782 to 21 Baston Sun 782)
For three days, the
group scours the city looking for clues.
They are told that
Matthias has been arrested, and most likely set up by the
doppelganger, charged with molesting a dwarven girl. He is in
the jail. The group goes to talk with him and confirms all of
the information they had.
Tracking down the
origins of the crate of swords they found at the warehouse, the
group discovers that the usual moving company for the Darnius's
Greatswords company wasn't used for the shipment. The new
movers allowed the crate to be 'inspected' by an unknown dwarf
before it was delivered.
Vega is informed and
then relays to the group that a Dragonslayer has arrived in the
city, and he is looking for a draconic sorcerer that has been
reported in Port Springs.
Vega recalls the
other associates of Allar and begins to look into Judge Cromnar and
the unnamed dwarf with the carpenter's box.
On the morning of the
21st, the high constable arrives at Vega's door. He tells the
group that he has been tracking Parker's former group in hopes that
the people that set them up will reveal themselves. His plan
has worked and Parker's old group is about to be under attack.
He asks Vega and company to come with him and save the other group.
They agree and are teleported to the slopes of a mountain where they
see familiar wolves charging down towards a group of four.
Hopeful for Allies (21 Baston Sun 782 to 22 Baston Sun 782)
The four individuals
being assaulted: Brack, Enzo, Gogenstern, and Sunjata; desperately
fight for their lives, not knowing help is soon to arrive.
They put up a variety of spells to fend off the dozens of wolves.
For nearly a minute they survive before Sunjata is torn apart and
Brack knocked unconscious.
Daane and companions
begin to descend down the mountain to help. Montaron arrives
with another constable. Before they are able to do anything,
Malchia transforms into a dragon and scares most of the group.
Klek the constable does not run and manages to dispel and then
berate Malchia. The group loses several precious seconds
fleeing before Klek can recover them. Right after they
recover, a fireball explodes in their midst, forcing Klek to
Teleport the other constable and himself away.
lightning bolts, while Daane boosts everyone's morale, Acyll and
Keldaan begin to cut through the wolves and Montaron begins to heal.
After several vicious spells descend on the group, Klek returns and
lightens the area. The groups start to overwhelm the wolves.
The hostile spellcaster sees the tide turning and the wolves begin
to howl then explode, nearly killing all of the group.
When the smoke
clears, only Sunjata has died. Vega remains frightened and
hidden. Klek suggests they all begin to walk to the city and
the next day he will Teleport them there.
While the are resting
for the night, a strange winged elf appears flying overhead.
She says that she is searching for the bearer of strange items that
were also sought by a Vishtoo. She claims to be from a land to
the north, the home of the owner of those items. The group is
suspicious and sends her away after she answers several questions.
She leaves them a ring that when worn she can track. She also
warns them that another more powerful Vishtoo is sure to come after
the bearer of the items.
When the group is
teleported back to Port Springs, Klek leaves. Montaron takes
the body of Sunjata to the temple. The other go to Vega's home
to talk. Shortly after they arrive, the Guardian that they had
been waiting for arrives, his name is Dovin.
The Sun Will Rise Tomorrow (22 Baston Sun 782 to Darkest Day 782)
After several hours
of discussion, Vega and Malchia break into a heated argument.
Vega demands that Malchia pay for Sunjata's rasie dead spell since
he feels Malchia caused the warrior's death. Malchia
disagrees. After some threats and a near fight, Malchia
leaves, summoning Nafario and departing the city.
Over the next two
days, the group collects information on the known associates of the
Day Turned Dark. They are told Vex is back in the city and.
They learn that anyone even remotely associated with the Day Turned
Dark is disappearing. They tell the cleric Verin of their
plans and that he should act if he doesn't hear from them again
before the Darkest Day.
The group goes to the
shop of a carpenter, who is a living known associate of the Day
Turned Dark and Allar. Vega talks with him and although he is
convinced the dwarf knows something, he is too clever to reveal it.
The dwarf invites Vega back to see his 'showroom' in four days.
Bender's legs and Vega gets a 'permit' from the constables to allow
Bender to go into the city as long as he is accompanied.
Bender waits at the shrine to Treetop.
After several days
pass, the group decides to go into the carpenter's shop right before
it closes. They find that he is not there and search the
building. Finding nothing of note on the first floor, they
descend into the basement showroom. There they find a hidden
door and a long tunnel that goes in the direction of Allar's estate.
They cast many spells and begin to travel down the corridor.
After ten minutes, they realize that they have been magically
transported and doubt they can turn back.
they see that the corridor opens into another room and the corridor
continues. Entering the room, Vega and Dovin see and cloaked
dwarf waiting at the far end of the room. He calls the group
out and soon after the fight begins. Although they put up a
valiant effort, Allar is far too prepared for a group he knows well.
After several minutes, they are all captured.
An unknown number of
days later, the group awakens chained to a wall in a familiar
summoning room. A massive demon appears to be being summoned
in front of them. However, a gnomes, clearly of Amatine stock
stands before Vega and tells them he shares their goal. He
will free them if they help defeat Allar and the demon. The
group agrees. Once free, Vega kills Allar, but in his dying
act, Allar frees the demon from is bonds. The group acts
quickly and in unison, unleashing their most powerful spells.
It is just enough to defeat the emerging demon.