Campaign Logs Main
Events (season 1: 1-11)
Events (season 2:
Events (season 3:
(season 4: 34-44)
Events (season 5: 45-55)
Events (season 6: 56-67)
Making Plans (Darkest Day 782 to 2 Coustus 783)
After a long
conversation with the gnome known as Carpender, the group decides it
would be best to split into two groups. One group would chase
after Dovan and is captors, while the other one hunted down the
remnants of the Day Turned Dark in Port Springs. Acyll,
Gogenstern, Enzo, and Montaron agree to travel after Dovan, the
other will remain in the city. Montaron, however, will meet
the other somewhere on the road, as he is needed for a day or two in
The next morning,
Daane and Vega, collect as much information as possible and head to
Ye Old Watering Hole in the Low City to find a guide in the forest.
They are directed to a Frozensky dwarf named Hipolet, who is
recommended by the owner of the tavern. Daane convinces the
dwarf to accompany the others for a fee and they agree to leave
later that day.
After meeting Hipolet
at the tavern, they party chasing Dovan gathers information about
the group they are following; two dwarves and four humans who left
the city two and a half days ago. The group sets out quickly
to avoid the New Year's Day rush of those existing the city after
two days of darkness. The group reaches the closest town of
Firguson before anyone else and determines that their prey took the
road to the northeast.
Following that path,
the group goes for two days, finding the trail and encountering
several other dwarven hunters. On the third night out of Port
Springs, while camping, frozen undead charge their campsite.
Although they nearly kill Enzo, the undead are destroyed.
Session 46: Almost a Quick End to the Hunt (2 Coustus 783
to 5 Coustus 783)
The group rests for
the night, and soon after they wake up, Montaron arrives via his
windwalking spell. They tell Montaron what has happened so far
and begin to walk in the ever-increasing blizzard. After
several hours of uneventful travel, the group decides to use
Montaron windwalk spell the next day to reach the next town on the
path that Hipolet knows of. They reach the town and begin to
search for clues to the prey.
After spending the
night, the group goes to the inn where they find many hunters and
travelers waiting out the storm. One group they find consists
of six dwarves, led by Johan. They are agents of the dwarven
giant killer and guardian, Garanuf. They tell the group that
they passed the dwarves and humans they are looking for, but had no
reason to stop them. They also reveal they they are looking
for cultists for Garanuf, which after some discussion, appear to be
responsible for the undead the group encountered on there trip.
Later that day, they set out for the next settlement on the path,
named Wailk. Shortly into their trip, they windwalk again into
In Wailk, they
investigate some more and discover their quarry is cannot be to the
next town on the path. They decide to search the settlement
and then windwalk out to find them on the path. After an hour,
they overtake the group and ready for an attack. In the
darkness, Acyll yells out their intentions to the travelers, who are
shocked and quickly teleport away, leaving to of their number
behind. One charges and is killed by Acyll. They
interrogate the other one and then set him free in the wilderness.
They discover that the wizard with the group they are chasing cannot
teleport to the temple where they are going. He could only
teleport to Port Springs, the lair of the creature Belagrus, and the
dwarven settlement of Felma. The group decides to use
Hipolet's direction and windwalk to a town he knows of closest to
Felma, even though it is only half way there.
They reach the
settlement and rest for the night. When they awaken, they find
that a group of guardians is waiting for them in the inn. The
group is led by Jelamni the Finder, an elven wizard. He tells
them of his plan to help find Dovan. He will take is crew to
the temple of Dresta, after being guided by Garanuf to its location.
They will wait there for the group with Dovan to arrive. Acyll and
his companions will continue to track the group and either they will
be caught or driven into the arms of Jelamni at the temple. The
group agrees, but Gogenstern requests to go to the temple, to be
near the hated clerics of Dresta. Jelamni agrees and in
exchange sends his gnomish archer with Acyll.
Session 47: Falling
Behind (6 Coustus 783 to 8 Coustus 783)
The group soon leaves the small settlement and sets out for Felma.
After arriving via windwalk, they search the settlement and discover
a home where their prey stayed. They follow a trail out into
the wilderness, resting after the windwalk expires. They
continue to follow the trail until they come upon a hill.
They soon discover something evil in in the hill and are attacking
by wolf like creatures with a fiendish taint. After a quick
battle, they dispatch the creatures and search the hill. They
determine that their prey lead them out hear on a rouse. They
decide to head up a different road in hopes of finding their prey,
but with no success. They then head back into Felma and begin
a new search.
Session 48: Information From All Sources (8 Coustus 783
to 10 Coustus 783)
While in Felma, the
group discusses ways to determine where their prey went.
Hipolet and Gnellis go out into the settlement to buy and sell.
Eventually, the group determines they will have to wait the night in
Felma and pray the next day for blessings.
The next day, Hipolet
speaks with Chase and Montaron communes with Smofarf. They
determine that their prey have gone to Belagrus' lair and that they
left several days ago from Felma. The decide to go near to the
lair and search for more information about the creature.
they arrive at the settlement of Gemin. There they learn from
the Thane of the settlement and a ranger in the Inn that Belagrus is
a beholder. Later, Jelamni contacts them and confirms that
fact having talked to Garanuf.
The group reaches a
barbarian settlement that trades with Belagrus and begins to watch
it as the storm that has followed them slowly clears. On their
first night, they are assaulted by lightning and an attacker.
After barely surviving the lightning assault, Montaron heals them.
Acyll chases down the attackers while the other use magic and arrows
to attack the spellcaster. Enzo is able to fly after and
finally bring down the spellcaster, killing it. The creature
is a strange looking, winged humanoid with clothing. They
bring the body to a new camp they set up and rest. Hours
later, the 2nd attacker, who had escaped Acyll, announces himself
and requests the body of his brother. He is willing to give
them information and his brother's items for the body. Acyll
agrees and learns that the two were contracted by Allar to hunt his
anyone that killed him. The creature, a tiefling, agrees he
will no longer honor the contract and leaves.
The next day, the
group is confronted by a group of twelve trolls who are agents of
Belagrus. The troll leader insists they come with them to see
Belagrus. The group convinces the trolls to allow them to talk
to Belagrus, who speaks to the group through the troll leader's
spear. Belagrus agrees to let them go and give them
information in exchange for the ring, potions, and backpack of the
tiefling they killed. The beholder tells them that their prey
has left to meet with a giant and then to go to a temple of a cult
of ice and cold, not to Dresta. He tells them they are on a
path that skirts the northern border of the forest below the
mountains. The trolls take the items and leave.
Session 49: The Approach (10 Coustus 783 to 12 Coustus 783)
The group sets off
for the Forest Edge Path. For over two days they travel it
magically and normally, tracking their prey. They are forced
to retrace steps as their prey uses magical concealment and movement
to mislead them. After using divinations, they are still not
able to find them and they contact Jelamni. They tell him that
their prey is not heading to the temple of Dresta, but some other
location to meet with a cultist of frost.
That night, the group
is set upon by a pack of wild werewolves. After a short fight,
they kill all but one, who they put to sleep and capture. The
next day, they put the creature in the back of holding and keep it
Using a new plan, the
group scans the path with detection magic as they fly along. A
couple hours into their flight, their prey suddenly becomes visible
just as the screech is heard in the area and their prey turns
towards the group, which is in gaseous form.
The Fight They've Been Waiting For (12 Coustus 783 to 13 Coustus 783)
The group flies into
the forest and begins to form. They do their best to watch
their prey, who appear to be preparing for battle, not running.
Acyll and Hipolet get within sight of them, while the rest of the
group waits in the forest.
When they take form,
Acyll steps out and announces their presence. Hipolet launches
arrows at the wizard, who seems to be protected magically.
Acyll is confronted by three earth elementals and charged by a
berserking barbarian. As he destroys an elemental, the second
barbarian attacks him from behind as well. Montaron blesses
the group a little before he is forced to turn to only healing the
others. Hipolet and Gnellis begin to attack until a powerful
mountain lion engages them and Chase. Enzo changes forms and
swoops after the wizard.
The wizard lightning
bolts Enzo, who is then hit with arrows from the dwarven ranger and
falls to the ground. Hipolet and Chase are beaten unconscious
by the lion. Montaron and Acyll do their best to keep pace
with the barbarians and elementals. Acyll beheads the
berserker, then charges the wizard. Montaron enlarges and
engages the elementals and remaining barbarian.
Gnellis heals Hipolet
and the two fight the lion off. Acyll drives off the wizard
and Montaron drives off the barbarian. They quickly heal Enzo,
but as they do, they ranger escapes in a mist. The group
searches the packs left behind and the beheaded barbarians as Enzo
changes shape and searches for the others. After more than ten
minutes, he returns, having found them running east on the path.
The group takes wind form and gets ahead of them, setting up an
As the three targets
approach, Montaron and Enzo dispel the area, revealing the barbarian
and wizard who had been invisible. Acyll steps out, but before
anything else can happen, Gnellis and Hipolet hit the wizard with a
volley of arrows and bolts, taking him out of the fight. The
barbarian tries to run, but he too is felled. Acyll yells out
to the ranger, who is hidden. After a short parley, the ranger
runs, leaving Dovan's body behind.
The group contacts
Jelamni, who arrives the next day with Garanuf.
Session 51: Gathering New Allies (1 Coustus 783 to 5 Coustus 783)
Having left Allar's
estate after searching it and rescuing Daraph, Vega turns the site
over to the constables. While Brack and Keldaan rest, Montaron
begins to heal everyone and examine what was taken from Allar.
Vega searches out information on the whereabouts of Allar's
remaining allies. Daane collects some new and old allies that
he had arranged come to the city before the group went to confront
Daane gets Parker out
of prison, a few days early and somewhat suspiciously. The two
wait on the docks for several others to arrive; a human bounty
hunter named Kovar and a human bard from Icefia named Emmerik.
They also wait for another Silversword, but do not find him.
Daane explains the situation to all of them and then they go to meet
up with Keldaan, Brack, and Vega.
After two days of
discussion, information gathering, and getting to know one another;
Vega receives evidence against Koddan. Unfortunately, the
representative is away in Icefia. Vega then learns that Ponmot,
the owner of Allar's estate, is returning soon from a week long trip
to a nearby town. The group decides to go and meet Ponmot
before he gets too close to the city and realizes what has
transpired, if he already doesn't know. They collect supplies
and set off on the eastern road. Daane remains behind to watch
for activity from anyone else and search for the missing
Two days into their
travel, which is slow in the cold wind and snow, the group sees a
large group of dwarves traveling west on the road. Keldaan
sneaks towards them to watch as Vega announces their presence and
tries to determine if Ponmot is with the dwarves. The dwarves
catch on, and Keldaan sees one of the dwarves begin to cast a spell.
He yells for Brack and the other to ready for battle and charges
into the dwarves.
Showdown with Ponmot (5 Coustus 783 to 7 Coustus 783)
Keldaan holds off a
moment and Vega and two of the dwarves begin talking. Everyone
else on both sides prepares for the possible battle. Vega
tells the dwarves that he has a warrant for Ponmot, which he tries
to show them before it 'blows' away. They remain unconvinced.
tensions rise and finally, seeing Ponmot casting spells, Keldaan
Glitterdusts Ponmot and the surrounding dwarves. The fight begins.
Keldaan is quickly
tackled by several dwarves and spends the entire fight fending off
the grapplers and then gets pinned. Brack begins to unleash
his spells and is confronted by the captain of the group, who cuts
off Brack's arm before finally succumbing to his unsought.
During his attacks, Brack accidentally kills another dwarf that was
coming to the captain's aid. The second in command charges
Emmerik, who barely survives, along with Kovar who comes to his aid.
The two eventually defeat the dwarf.
Parker moves in to
engage several dwarves and skillfully fends off four dwarves by
himself for the entirety of the battle, knocking one of them out in
the process. Vega moves in to find Ponmot, despite being the
target of Ponmot, three wizards, and three other dwarves fighters,
he reaches his target and beings to cut him down. After a
particularly vicious blow, Ponmot goes to his last resort, and
successfully turns Vega into a mole. He then disappears from
the battlefield with Vega-mole. The battle quiets.
The cleric of the
dwarven group calls for parley and offers Keldaan in exchange for
the captain and any others. The group agrees and they heal the
captain. After some discussion, they discover that Ponmot had
hired a company known as the Pikers to escort him to Port Springs.
They were paid well and have no idea of Ponmot's connections.
In exchange for some coin, the captain offers their services in
tracking Ponmot, who one of the dwarven wizards says merely used
Dimension Door to get away. The many dwarves, Keldaan, and
Kovar set off in different directions to find Ponmot.
On the road to Port
Springs, Kovar and a dwarf from the company find Ponmot's tracks.
The dwarf, named Korn, convinces Kovar to find Ponmot themselves so
they can save the loot. Korn runs along the road, while Kovar
moves on horse off the road. Korn is caught in a spell, but Kovar
ambushes Ponmot. He does not kill the dwarf and after a
fiendish wolf is summoned, he retreats. Korn berates him and
continues to chase while Kovar returns.
Kovar tells the other what happened and take Keldaan, Emmerik and
Parker forward. They come across a wounded Korn, who yells at
Kovar. Leaving him, the catch Ponmot. Tired and low on
spells, the dwarf fireballs the group, knocking out Kovar and his
horse. The others charge and subdue Ponmot.
They return to the
other, telling what happened. After a night's rest, the two
groups separate. Reaching Port Springs, the group sends
messengers to let those who need to know that they have Ponmot.
Next on the List of Targets (7 Coustus 783 to 11 Coustus 783)
The group questions
Ponmot. They confirm much of what they knew: he was a
front-dwarf and was involved minimally in the devious goings on of
the Day Turned Dark, although he had figured some things out.
Without Allar, he doubts the other would work together. Allar
had a contingency set up in case he failed, and each remaining
member had a role to play. Ponmot was to return to the city
with a Resurrection scroll and bring Allar back to life. He
knows little else of use.
The group spends
three days planning, gathering information, resting, learning spells
and such. During that time they learn that Cromnar, the judge,
is planning to leave the city. They learn that a shadowy
force, likely Vex, is killing a members of a guild or turning them
into shadowy killers. Dargoo tells them that the high
constables are trying to talk to Allar's spirit. The high
constables also let them know that they discovered a skeletal
dwarven hand wearing a ring in the house on the estate. The
hand is in a magical box that was extremely well hidden using both
mundane and magical means.
The group finally
decides to try and discover information from Cromnar. Daane
will disguise himself as a laborer helping Cromnar with his wagon
out of the city while the others follow behind on the road.
After several hours, the others, who had rented their own wagon,
catch up to Cronmar's wagon and subtly freeze the wheel and stop the
wagon. Emmerik and Kovar go to Cromnar's wagon and offer
assistance. Vega sneaks inside the wagon, with a disguised
Daane's help and locates a journal. However, as the wagon is
begin repaired, Cromnar recognizes something is wrong and begins to
confront Kovar. After several spells, and all of the other
watching and preparing for battle, Kovar runs. Cromnar summons
a planar creature to stop Kovar and then demands to know what is
going on, giving Kovar and his unknown accomplice 30 seconds to
reveal themselves or be judged.
What Constitutes Murder? (11 Coustus 783 to 14 Coustus 783)
As the countdown
continues, Kovar has had enough. He quickly draws his sword
and attacks Cromnar, who begins to defend himself with spells.
The rest of the group moves into action, although only Keldaan,
Brack, and Daane actually attack. The dwarven guard and Kovar
engage in combat, with the guard getting the better of the fight
until Daane springs into action and evens it out. Brack
unleashes a barrage of spells upon Cromnar until the cleric is able
to magically hold him. Keldaan charges and destroys the
summoned constructs in one mighty blow. Vega begins to dispel
Cromnar and the guard's defenses, while Parker sneaks around to the
back of the fight. Emmerik soon steps away from the battle all
Cromnar dispels many
of Keldaan's spells, preventing the elf from dealing a killing blow
to Cromnar at first. Daane and Kovar finally take out the
guard, and move out of the way so that a recovered Brack can unleash
magical death upon Cromnar, but the cleric's defenses are too
powerful and he cannot be felled by magic. Parker finally
makes it to Cromnar and trips him from behind as the rest of the
group moves in to surround the now lone dwarf. Keldaan gets to
him first with a deadly charge. He impales the cleric through
the heart, killing him and soaking the ground with his blood.
The group, after a
great deal of bickering, tracks down the other dwarven laborer, who
had run off at the first sign of a fight. Daane convinces him
with coin to return to the city and never speak of anything he saw,
which did not include the end of the fight. The group spends
the rest of the day searching Cromnar's belongings, finding some
valuable writings. The writings include correspnodants between
Cromnar and his family, many dwarves of Port Springs, and other
clerics of Everentual. They also include a listing of every
dwarf that went missing in Port Springs due to Allar's research.
They then destroy the wagon with Brack's spells. Kovar and
Emmerik properly entomb the cleric's body in a cave, which Brack
seals. The send Cromnar's horses back to the city and shortly
after go that way.
As soon as they reach
Port Springs, Keldaan insists on going to find an elven ship and
staying there until the legalities are sorted out. He makes it
to the ship with Daane's help and after some arm twisting, convinces
the captain to let him come aboard. The rest of the group
spends the next few days talking to: Mathias to determine the legal
trouble they are in; Thooma to find the bardic spell that can erase
the unconscious dwarven guard's memory; and eventually Vega's
contacts to get a Sending spell so that Emmerik can contact the
As the Law Closes In (14 Coustus 783 to 18 Coustus 783)
The group spends four
days trying to uncover more information. During that time,
Keldaan stays mostly on the elven ship, wary that the constables
will arrest him.
On the 2nd day,
Montaron and Acyll return. Montaron spends his time at his
temple, while aiding the group with spells when needed. Acyll
spends his time searching for Dovan's lost items. Brack
researches at the temple of Smofarf. Parker aids the high
constables with identification of a ring of the skeletal dwarven
hand found at the estate. The others rest and wait at Vega's
The bardic college,
as requested by Emmerik, sends information about doppelgangers,
which turns out to be of little use. The high constable, Klek,
arrives with information from the soul of Allar, which reveals the
relationship between Allar, Vex, and Lejelter, but doesn't help the
group determine the latter's goals.
On the 18th of
Coustus, Vega, Brack, Kovar, and Emmerik are in Vega's house while
the other are doing varies things. A messenger knocks at the
door, and when Vega answers, attacks. Brack is quick to
illuminate the area and drive the shadow cloaked attacker away.
For a few minutes, the four search the home. When they reach
the basement, their light goes out and they are attacked.
Luckily, Brack is quick to re-light the area, and stun everyone.
When the attackers are revealed, it is Vex along with six of the
dwarves he has tainted. Well prepared, the group anchors and
glitters Vex, as well as heavily lights the room. Emmerik and
Kovar fight off the dwarves, while Vega and Brack concentrate on
Vex. When the last of the other dwarves is killed, Vex makes a
break for the upstairs. The group gives chase, finally
trapping him in the room above. A combination of spells and
attack weakens Vex enough so that Emmerik is able to Death Touch
him. Just as the group relaxes, Vex 'living' cape tears itself
from Vex's body and tries to flee.
Only a Matter of Time (18 Coustus 783 to 23 Coustus 783)
The living cape
proves to be a Cloacker of an abyssal nature. It assaults the
group, which is unprepared for such a creature. Only Vega's
magical weapon proves adequate in killing the creature. The
group then searches the rest of the house and calls for the
constables. In searching the house, Emmerik is attacked, but
Parker and then the others arrive to drive off the shadowy dwarf
before any permanent damage is done.
The group sends
messages to everyone, alerting them of the events and asking them to
come. Acyll, Dargoo, Keldaan, Daane, and others come to the
house and are told of what happened. Dargoo collects the
bodies and tells Vega he will have some of his specialists come in
and clean up the place.
The next day, High
Constable Klek arrives and tells the group that the hand and ring
that Parker and he had been examining, the ones found hidden on
Allar's estate, are gone. He believes, and Vega later
confirms, that the hand somehow came back to life along with the
dwarf the hand belonged to centuries ago. Klek and Parker
admit they may have caused that to happen when they opened the
magical box in which the hand was stored.
The group spends the
next few days resting and researching. They discover, with the
help of a professor from the Bardic college, Russell, that the dwarf
was the father of a dwarven wizard attached to the Guardians named
Corus. The dwarf is a powerful wizard and once was possessed
by a Balor, probably the one Allar had tried to summon.
Dargoo arrives with a
young dwarf and tells Vega that the dwarf will be his new apprentice
/ assistant, if he wants one. He also has bad news, that
somehow the clerics of Everentual have begun to sniff out the truth
of what happened to Cromnar and that most of them should get out of
the city. Vega agrees. Daraph arrives and tells
the group that Koddan has gone into hiding in Port Fiam and cannot
be found. The group decides that everyone except Vega and
Brack should leave the city. They will go to Icefia and search