Campaign Logs Main
Events (season 1: 1-16)
Events (season 2: 17-25)
Events (season 3: 26-35)
(season 5: 38-45)
(season 6: 46-56)
(season 7: 57-66)
(season 8: 67-76)
Events (season 9: 77-89)
(season 10: 90+)
Session 26: (Huenti 782 to Kiusta 782)
After a conversation
with Michael Steelsmyth, high cleric of
group makes a decision on where to go next. They will continue
to hunt down the few demons that now roam Habololy in hopes of
finding the other beings that are trapped to allow for those demons
to remain. Jonathon decides that his skills are best suited
elsewhere, and leaves the others.
Asinjin, Rubius, and
Tolan travel the Colonye, where they are able to rest before setting
out. While there, they stay at the estate of King Westrum.
The king's brother, Leon, arrives to aid them at the request of his
brother. He now carries an ancient sword named Battle.
After a month, the
group is told of a lead. A rare gem is being used in the
summoning of the demons. The gem is only found in
near to Intoria. The group decides to travel first to
then to Baenrl. They take the desert elf Mar'kel, who had been
rescued from the demonic cult, with them.
When they arrive in
Jaswap, Mar'kel is able to parley his return into a nice inn and a
caravan route for his friends. They must however, wait a week.
It is learned that, Mar'kel's father died trying to find his son and
that Mar'kel is now the owner of his father's merchant business.
Several days into
their stay in Jaswap, guards arrive at the hotel to arrest the
group. Not trusting the guards, they quickly incapacitate
Session 27: (Kiusta 782)
A questioning of the
guards leads the group to the knowledge that the man who has taken
over Mar'Kel's company in his absence wants both Mar'Kel and the
group arrested on suspicious charges. They discover that
Mar'Kel is being held at the company's warehouse.
At that time, Ari
walks towards the group with a goblin, whom they discover is named
Zim. Ari has returned to aid the others and Zim is his guise
for the moment. They agree to go with the group to the
On the way to the
warehouse, the group is watched and when they get within sight of
it, the watcher warns those inside, who were prepared.
Fireballs and crossbow bolts reign down on the group. Rubius
manages to open the locked door while the other rush towards the
building. Asinjin manages to confuse a number of the attackers
on the roof.
Inside, the group is
confronted with a Horarian Assassin, a cleric of Tyrogatore, a giant
lizard and a jaswapan monk. A fight begins. Asinjin
enchants much of the inside of the warehouse, preventing those on
the roof from coming down and slowing the fight inside, including
dazing his companions. When not dazed, Rubius helps drag the
others from the enchanted areas. Tolan and Zim kill the
assassin. Leon battles the monk with Ari until the monk knocks
them both out, and it takes Zim to knock out the monk. The
cleric fights Tolan until Asinjin charges in and forces the cleric
The cleric tells them
that the company has hired them all as protection, and he came along
believing that it was a just action, which he begins to doubt.
He says that there is a sorcerer named Abood waiting for them with
the imprisoned Mar'Kel. He suggests, and the group agrees, to
take the entire matter to the temple of Tyrogatore and let them
The next day, the
high cleric Milo orders the sorcerer to return to the company and
tell them to halt their actions against the group and Mar'Kel.
He orders Mar'Kel's release. He suggests that the group take
Mar'Kel to Magenthia, the home of his company, and sort this out.
Session 28: (Kiusta 782)
The group discovers
that Mar'Kel has already be taken, as a prisoner, to Magenthia.
They decide to go there and retrieve him.
The clerics of
Tyrogatore offer to speed the trip along for some of the group.
Asinjin, Rubius, Tolan, and one of the clerics of Tyrogatore will be
magically taken to the town of Brokengate and save three days
travel. Leon and Ari will follow on foot.
A Wind Walk carries
the four to the town of Brokengate, where they spend a restful hour
before heading north to Magenthia.
On the road north,
the group walks through a clicker graveyard, left over from some
great battle of the War of Technology. They are confronted by
a large Tinker Golem that commands they come with it. After a
minute long fight during which the group was beaten and exhausted,
the golem ran out of ammunition for its crossbow and left the
battlefield. The group rushed away.
Upon reaching the
main road, the group encountered a caravan led by a man named Yosef.
He agreed to allow them to travel with the caravan after Rubius gave
him some fruit. Later that day, they reached Magenthia.
Once in Magenthia,
the four decided to stay at the Two Camels resort. After a
restful night, Asinjin did some recon. He discovered a large
building owned by Mar'Kel's company, and found that part of the
building is proofed from divination.
Session 29: (Kiusta 782)
Late that same night,
Zim, Leon, and Ari arrive in Magenthia. Asinjin and the others
tell them what has happened. They devise a plan for the next
day to recover Mar'Kel.
In the morning, the
group sets out to go to the headquarters of Mar'Kel's company, which
Asinjin had scouted. Ari will go in and cause a distraction
while an invisible Rubius sneaks in and takes a look around.
The plan quickly fails when Rubius invisibility is dispelled and the
guards attack Ari.
The others make there
make into the building, while ten crossbowmen attack inside along
with a disguised Gythyanki and many hidden wand wielders launching
lightening bolts. The group is able to quickly handle the
crossbowmen and Gythyanki. Rubius scouts the rest of the
building and discovers two men. Before the group can reach
them, the men have disappeared into a hidden door. The exit to
the building is now covered with new guards, so escape is
While searching for a
way into the room the other men slipped into, the group is assaulted
by lightning and bolts. After a painful minute, Zim is able to
blow several holes in the wall. The group charges in,
discovering several rooms. One room holds the rest of the
guards and Mar'Kel.
confuses three of the eight crossbowmen and one of the wand
wielders. Zim quickly kills one of the lead fighters.
The battle looks to be in hand until tentacles spring up and pin
Asinjin, Zim, and Rubius. The rest of the group starts to
falter against a skilled scimitar-wielding servant of Dedestroyt and
a hidden assassin. Luckily, Leon finds the assassin and kills
him, freeing the others, who charge in and slay the
scimitar-wielding warrior. The remaining guards surrender.
Session 30: (Kiusta 782)
The only conscious
and surviving defender, a wizard, gives the group some information.
They decide that they would be best served to get out of the city
quickly and regroup.
After finding which
ships were leaving soon and selecting one that was going to the
Destroytian Republic, the group bought some supplies. Only
hours after the battle, they were on a ship with the captured
wizard, Mar'Kel, and the horarian woman that had been held with
Several hours out to
sea, the call goes up that a pirate ship is approaching. About
that time, the group checks in on Mar'Kel and is attacked by
assassins. They defeat the assassins and interrogate one as
the pirates approach.
The ship is attacked
by a giant squid, which the group kills, but not before it disables
A demon then appears
below deck, trying to collect Mar'Kel and the woman. The group
barely fights the demon to a draw, forcing it to drop Mar'Kel and
the woman and jump off the ship.
As the pirate ship
approaches and begins to bombard the group's ship, a group of
Guardians teleport in. While they can't do much to help fight
off the pirates, they are able to summon others who can.
Session 31: (Leenot / Mafeeti 782)
Those summoned to aid
against the pirates make quick work of the ship. The group is
transported to the guardian temple, where they give a complete
account of what has happened since they left.
For the next three
weeks, the group works, practices, relaxes and waits at the temple.
guardians return and the group meets with them. The group will
wait around until more information about Baenrl and the mission
Two days later, a
member of the
Order of the Banished Hero arrives
with information that the
Cult of Chaos and several Vrock
have been seen deep in Baenrl. The guardians are assembled to
assault the keep and tower in Baenrl. The group is asked to go
with them, and they agree.
As soon as the 30+
guardians and the group arrives, it becomes apparent that the area
is a wild magic zone.
The force breaches
the wall to find six Vrock and a horde of cultists and immediately
attack the Vrock. Members of the force that fly are attacked
by powerful spells from above and it is clear a wizard is in the
tower. After killing two Vrock, and realizing they are not
real Vrock, and driving the cultists into the keep, the entire
force, except and now tiny Asinjin and a gaseous Rubius remain
outside. The Vrock do not follow inside.
Inside, the guardians
defeat the cultists. Some of the guardians are stuck at a
magically locked door and Ari goes outside to find Asinjin and
Rubius where he sees the Vrock are gone and replaced by Fire Giants,
who attack. Asinjin and Rubius arrive inside just as the
giants are defeated.
The group and several
guardians move inside, while the rest wait in the entrance to guard
the captive cultists and protect the rear flank.
While moving up some
stairs, everyone but Rubius and Asinjin slips down into a trap,
where they fight a Gelatinous Cube and are trapped. Asinjin
and Rubius find one guardian that had made it to the top from an
earlier group fighting a wizard of chaos and a chaos golem.
The wizard soon summons a Slaadi, but is quickly killed by Rubius.
As the guardian and Asinjin fight off the Slaadi, several assassins
arrive through a trap door which Rubius was unable to get through
and steal the wizard's staff, which appears to hold a piece of the
Session 32: (Mafeeti 782)
Rubius and Asinjin do
battle with the Slaad. Only after Asinjin's spell causes
archons to appear instead of Slaad does the Slaad finally retreat.
The others then arrive to help Takinishi defeat the Chaos Golem.
The room darkens and
the exits disappear. A voice, probably that of
mocks the group before casting a spell and splitting the group into
two. Half of the group appears trapped in the room, while the
other half appears not so trapped. The trapped group,
including Rubius and Tolan, begins to fight its way out through the
keep. The other group, including Asinjin and Ari, escapes the
building and goes for help at the guardian temple.
Inside, the group encounters chaos beasts and
a Chaos Golem Kraken, which kills many of the guardians. The
other arrive into the building with reinforcements minutes later and
defeat the Kraken. After they leave the keep, it collapses.
Session 33: (Mafeeti 782)
The guardian scouts
spot a group of twenty giants approaching. They are led by a
cleric of Sutyr and a Flamemaster. The group cannot escape
magically in one day, so they set up defenses.
The twenty plus
guardians, and the group wait for the giants to approach and then
begin to parley. The giants are here for Asinjin, Ari, Rubius,
and Tolan for stealing some of Baenrl's property, which turns out to
be slaves that they freed.
The group and the
guardians refuse. Before the giants begin their assault,
Asinjin confuses and stuns most of them. The guardians
concentrate on the leaders. Asinjin continues to confuse and
stun the giants as the other begin to fell the them. After
only one minute, half of the giants are dead and the others remain
confused. Escalon, the guardian leader, demands the rest
leave, and the giants flee.
Session 34: (Progonust 782)
After a month at the
Guardian Temple resting and preparing, the group decides to try yet
again to find the source of the blood rubies that allowed the demons
to be brought to Habololy. They are accompanied by Zimm the
Goblin and G the Ice Gnome cleric of Hemator.
In Asheart, they
discover the gem dealer that sold the rubies and go to confront him.
Once in his shop, he uses a Djiin to wish most of the group away,
leaving only Ari and Rubius to deal with the hobgoblin merchant and
Session 35: (Progonust 782)
Ari and Rubius spend
time talking to the Hobgoblin before Asinjin teleports back into the
room. They discover that the giants have arrived and are
looking for them. The three leave the room, which the
hobgoblin allows, and try to escape the city.
Before they are able
to escape, they run into a flying wizard and several Fire Giants who
kill Asinjin, knock out Ari, and beat up Rubius before the halfling
Rubius takes the
others out of town where he is met by a guardian that transports
them back to the temple.
Once back at the
temple, the guardians raise Asinjin, who is angry and plans to leave
the temple to find Tolan. Ari and Rubius remain at the temple
waiting for their next orders.