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Habololy Main 

CRAFTER

 

The most common class on Habololy is also the least glorious and prestigious.  There is no doubt that without the crafters, the world would not be able to survive.  They can be found in every culture, in every race, in all nations.

 

Adventures:  Crafters do not often go on adventures.  Those that do will always take on another class and use their craft to supplement their other skills.

 

Characteristics:  The Crafter, regardless of his individual craft, is striving to be the best at that craft.  He may do it for wealth, fame, or personal satisfaction.  The Crafter’s skills lie in the ability to do the everyday activities that keep people alive.

 

Alignment:  Although they are found in every persuasion, crafters are not often chaotic in nature.

 

Religion:  Smofarf is the deity of crafts, and hence is revered by many crafters.  However, there are crafters that revere nearly every deity, religion and cult alike.  Chaos and Loomashyn are the only two deities that have no crafters as followers.

 

Background:  Crafters come from every culture.  Their backgrounds are as diverse as the world is.

 

Races: Every race has crafters.  Although each race may specialize in particular crafts, virtually every culture has need of at least one of each possible crafter.

 

Other Classes:  Every adventuring Crafter has an additional class.

 

THE CRAFTER

Level

Base Attack Bonus

Fortitude Save

Reflex Save

Willpower Save

Special

1

0

+2

0

0

Area of Mastery

2

+1

+3

0

0

 

3

+2

+3

+1

+1

Craft Expertise

4

+3

+4

+1

+1

 

5

+3

+4

+1

+1

Learned Feat

6

+4

+5

+2

+2

 

7

+5

+5

+2

+2

Area of Mastery

8

+6/+1

+6

+2

+2

 

9

+6/+1

+6

+3

+3

Learned Skills

10

+7/+2

+7

+3

+3

 

11

+8/+3

+7

+3

+3

Area of Mastery

12

+9/+4

+8

+4

+4

 

13

+9/+4

+8

+4

+4

Renowned Craftsmanship

14

+10/+5

+9

+4

+4

 

15

+11/+6/+1

+9

+5

+5

Learned Feat

16

+12/+7/+2

+10

+5

+5

 

17

+12/+7/+2

+10

+5

+5

Area of Mastery

18

+13/+8/+3

+11

+6

+6

 

19

+14/+9/+4

+11

+6

+6

Almost Magical

20

+15/+10/+5

+12

+6

+6

 

 

Abilities:   Intelligence and Wisdom are the most important ability scores for a crafter, as they allow him to use his craft the most successfully.  Depending of the craft, any one of the other ability scores might also be valuable.  For example, a Blacksmith would have need of Strength.

                Alignment:  A Crafter may be of any alignment.

                Hit Dice: A Crafter receives 1d6 hit points plus his constitution modifier every level.

 

Class Skills

The Crafter’s class skills are: Appraise(Int), Climb(Str), Concentration(Con), Craft(Int), Heal(Wis), Jump(Str), Knowledge (any) (Int), Literacy, Open Lock(Dex), Perform(Cha), Profession(Wis), Ride(Dex), Speak Language, Survival(Wis), Swim(Str), Use Rope(Dex).

                Skill points at first level: (6+ intelligence modifier) x 4.

                Skill points at each additional level: 6+ intelligence modifier.

 

Class Features

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Weapon and Armor Proficiency:  The Crafter is proficient in all simple weapons, light armor, and shields.

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Area of Mastery:  Every time the Crafter gains this ability, he may pick one craft.  His training has lead him to an in depth knowledge and understanding of that particular craft.  On any skill roll involving that craft, he receives a +3 bonus.  This includes, but is not restricted to the following skill rolls: Appraise, Concentration, Craft, Knowledge, and Profession.  The crafter only receives the bonus if the roll is directly related to his craft of choice.  Every time the crafter gains this skill, he may choose another craft, or one he has already chosen.  If he chooses the same craft as he already has, he gains an additional +2 bonus that stacks with the +3 bonus he already has.  If he picks the same craft a third time, the additional bonus is +1.  He may not pick the same craft four times.

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Craft Expertise:  The Crafter has advanced past the level of apprenticeship.  He may now add his Crafter level to any craft skill check involving a craft he has taken as an Area of Mastery.

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Learned Feat:  The Crafter gains one feat that could normally be taken by the Learned Feat ability.

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Learned Skills:  A Crafter picks up a variety of other skills while performing those in which he specializes.  The Crafter may choose two skills which are not class skills for him and they become class skills.

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Renowned Craftsmanship:  The Crafter has been performing his crafts for so long and so well that his name and symbol are well known.  The Crafter receives a +2 circumstance bonus to all reaction, diplomacy, and similar checks.  This bonus only applies while the Crafter is within 500 miles times his charisma modifier of his home.  This also has the effect of his crafts selling for at least 125% of the object’s normal cost.

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Almost Magical:  The Crafter’s skill has become so great that his crafts take on an almost magical quality.  They do not radiate magic, but for all purposes, such as being destroyed, damaging creatures, etc; they are considered magical.

 

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