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Shaman Requests

 

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Magic

Shaman Requests

            

          

            The following is a listing of the different requests a Shaman may make.  After the listing is a complete description of how the request works.

 

Shaman Requests 

1st level

Chill, Sense, Signal, Spook, Glow

2nd Level

Apparate, Mimic, Watch, Bolster

3rd Level

Follow, Guide, Possess, Question, Appear

4th Level

Disrupt, Find, Gather, Parley

5th Level

Guard, Torment

6th Level

Greater Possess

7th Level

Age

8th Level

Haunt, Remain

9th Level

Inhabit, Vacate

 

Request Format

All of the requests have the same style of description.  The section below describes how to read the request entries.

 

Name: The name the request is most commonly known by.

Level: This is the level of power prescribed to a request.

Range: The maximum distance the spirit can be from the shaman and still be bound to perform the request.

Area of Effect: The listing of how many creatures or how much area the spirit performing the request can affect.

Duration: The length of time during which the spirit can continue to perform the request.

Saving Throw: Whether a target of a request is allowed a saving throw, and what saving throw applies if one is allowed.

Descriptive Text: This describes exactly what the request is for and how the spirits usually go about accomplishing it

 

Requests

The requests are listed in alphabetical order.

 

Age

Level: 7

Range: 500 feet

Area of Effect: One creature

Duration: Permanent

Saving Throw: Willpower negates

The shaman requests that the spirit torment and terrorize a creature in such a way that the creature is physically aged by the ordeal.  The spirit can affect only creatures that age naturally.  The shaman must be able to direct the spirit to the target.  If the target fails its saving throw, than it is aged by 3d8 years.  Apply all of the physical effects of aging, but none of the mental effects to a target that has been aged in this way.

 

Apparate

Level: 2

Range: 10 feet

Area of Effect: one spirit

Duration: 1 minute/level

Saving Throw: none

The shaman hides the presence of a spirit.  By masking the aura of a spirit behind his own, the shaman can hide the presence of a lesser spirit.  The spirit cannot be found by any spell or form of detection short of a lesser miracle or lesser wish.  The spirit must remain within 10 feet of the shaman and may not perform any requests for the duration of the request.

 

Appear

Level: 3

Range: 25 feet

Area of Effect: 25 foot radius

Duration: 1 round/level

Saving Throw: Willpower

The shaman requests that a spirit appear.  This has an unnerving effect upon those that are not used to or expecting such things.  Any creature within 25 feet of the spirit must make a willpower save at DC 15 or become unnerved for as long as the spirit is visible.  Even if they leave the area of effect, the presence of the spirit continues to unnerve them.  An unnerved creature receives a -2 penalty to all saving throws, attack rolls, and skill checks.  Spellcasters that are unnerved must make a concentration check, without the -2 penalty, at DC 15, to cast any spell.  Failure means the spell is wasted.

 

Bolster

Level: 2

Range: 25 feet

Area of Effect: personal

Duration: 1 round/level

Saving Throw: none

The shaman requests that the spirit lend moral and mental support.  The spirit partially inhabits the body of the shaman, having the effect of granting the shaman a +2 bonus to all saving throws.

 

Chill

Level: 1

Range: 25 feet

Area of Effect: One creature

Duration: Instantaneous

Saving Throw: Fortitude partial

The spirit passes over the targeted creature, attacking its will and spirit.  This has a chilling effect on the target that results in 1d8 points of subdual damage.  A fortitude save reduces the damage by half.  Creatures that do not have a spirit of their own; such as the undead, golems, or non-intelligent creatures are unaffected by this request.

 

Disrupt

Level: 4

Range: 100 feet

Area of Effect: One creature

Duration: 1 round/level

Saving Throw: none

The spirit attempts to continually disrupt the concentration of the target.  While the target is being disrupted, all attack rolls suffer a –1 penalty.  All skill checks suffer a –3 penalty.  If the target being disrupted attempts to cast a spell, they must succeed in making a concentration check at DC 20 to successfully complete the spell.  A psion or psychic warrior must succeed in a concentration check at DC 15 to perform any psychic ability.

 

Find

Level: 4

Range: 1 mile

Area of Effect: 1-mile radius

Duration: 1 hour/level

Saving Throw: none

The shaman requests that the spirit find an item or creature.  The spirit searches for the duration of the request.  If it locates the item or creature, the spirit immediately returns to the shaman and relays the information.  While searching, the spirit may use the shaman’s spot, search, and listen skill checks in order to find its target.

 

Follow

Level: 3

Range: 500 feet

Area of Effect: One creature

Duration: 1 hour/level

Saving Throw: none

The shaman asks the spirit to follow one creature.  The spirit follows the creature for the duration of the request.  While following the creature, the spirit may use any of the shaman’s skills in order to keep in contact with the target, such as spot, listen, etc.  While following the target, the spirit also receives a +5 bonus to all checks involving finding the target.  At the end of the duration of the request, the spirit returns to the shaman and reports on where the target is and has been.  The shaman could also follow behind the spirit instead of waiting for it to return.

 

Gather

Level: 4

Range: 1 mile

Area of Effect: 1-mile radius

Duration: 1 hour

Saving Throw: none

This request is similar to the question request, except that more information may be collected, and the spirit gives more than just the answer to one specific question.  One example of a gather request is, “Find out everything about the local wizard.”

 

Greater Possess

Level: 6

Range: 500 feet

Area of Effect: One item

Duration: 1 day/level

Saving Throw: none

Similar to the possess request, the shaman binds a greater spirit to an item.  The greater spirit may possess any item that weighs up to 250 lbs.  The item may be up to the size of a warhorse.

Consider the item to be a 7th level fighter for purposes of attack rolls and combat.

 

Glow

Level: 1

Range: 25 feet

Area of Effect: One spirit

Duration: 1 hour/level

Saving Throw: none

The shaman requests that a spirit take an ectoplasmic form that gives off some light.  The spirit’s form is visible, but too blurred to be understood.  The light given off is equivalent to the light of a full moon.  It extends for a 20 foot radius around the spirit.

 

Guard

Level: 5

Range: Touch

Area of Effect: One creature or item

Duration: 1 hour/level

Saving Throw: none

The shaman requests that the spirit guard one particular creature or item.  The spirit does this for the duration of the request or until the item or creature is destroyed or taken to a different plane.  While guarding, the spirit may use any 1st level request in order to protect the target.  If the target is destroyed or taken to another plane, the spirit immediately relays that information to the shaman.

 

Guide

Level: 3

Range: Touch

Area of Effect: One creature

Duration: 1 hour

Saving Throw: none

With its supernatural abilities, the spirit attempts to guide an individual.  This guidance always involves transportation, not advice.  While being guided, the target receives a +2 bonus on all Search and Spot skill checks.  The target also receives a +2 bonus on any Track feat checks.  If the spirit is familiar with the area that it is guiding the target through, it may pass along simple knowledge about the area, such as: “There is fresh water through the forest on your right.”  This request can be used in combination with the Gather request, so that a spirit can gather information about an area and then guide a target through it.

 

Haunt

Level: 8

Range: 100 feet

Area of Effect: One item

Duration: Permanent

Saving Throw: none

The shaman attempts to force a spirit to be permanently attached to one particular item.  While attached to the item, a spirit may not go more than 100 feet away from the item.  It has no power to possess the item, but is attached to it.  To force a spirit to be attached to an item, the shaman must make a Willpower save at DC 20 for lesser spirits, DC 30 for greater spirits.

 

Inhabit

Level: 9

Range: 100 feet

Area of Effect: One building, structure, place

Duration: Permanent

Saving Throw: none

The shaman binds a spirit to one particular location.  Lesser spirits are automatically bound.  The shaman must succeed in a Willpower save at DC 30 to bind a greater spirit to a location.

 

Mimic

Level: 2

Range: 50 feet

Area of Effect: Personal

Duration: 1 minute/level

Saving Throw: none

The shaman requests that a spirit mimic the noises, and possible voice, of a particular being.  The spirit can only mimic sounds, not appearance.  The spirit may mimic any creature that it has spent 1 hour or more observing.

 

Parley

Level: 4

Range: 10 feet

Area of Effect: Personal

Duration: 1 minute/level

Saving Throw: none

Through the spirit, the shaman is able to communicate with any intelligent creature.  No actual words are spoken, but the spirit is able to relay emotions, sensations, and meaning from the target to the shaman and visa versa.

 

Possess

Level: 3

Range: 10 feet

Area of Effect: One item

Duration: 1 day/level

Saving Throw: none

A spirit takes control of an item.  While possessing the item, the spirit may move it, levitate it, and attack with it.  If attacking, treat the spirit as a 3rd level fighter for purposes of attack bonus.  The spirit may only possess an item that weighs less than 25 lbs.  It may not possess anything larger than a suit of plate mail armor.

 

Question

Level: 3

Range: 10 feet

Area of Effect: 1 mile-radius

Duration: 1 hour/level

Saving Throw: none

The shaman asks the spirit to find out the answer to one specific question.  The spirit travels within the area of effect in an attempt to discern the answer.  It may listen and search for the answer.  When it has found the answer, or the duration of the request ends, the spirit returns to the shaman with the result of its quest.  One example of a question request is, “What is the name of the largest inn in town?”

 

Remain

Level: 8

Range: 25 feet

Area of Effect: One creature

Duration: Permanent

Saving Throw: Willpower

Rarely used by non-evil shaman, this request is one that most spirits would rather refuse.  The shaman calls upon a recently deceased being to have its spirit remain in the world of the living.  The spirit’s body must have died within one round of the request.  If the spirit wishes to remain, it may choose to fail the saving throw.  If the save is failed, the spirit has missed its change to enter the realm of its deity.  It now needs another mortal influence to allow it to enter the realm of its deity.  Unlike other requests, the shaman does not need the presence of any spirit other than that of the recently killed creature.

 

Sense

Level: 1

Range: Touch

Area of Effect: Personal

Duration: 1 round/level

Saving Throw:  none

The spirit assists whomever the shaman has requested in all of his or her skill checks.  For the duration of the request, the target receives a +1 bonus on all skill checks that have a base in any skill except Strength. 

 

Signal

Level: 1

Range: 50 feet

Area of Effect: one creature

Duration: instantaneous

Saving Throw: none

The shaman requests that the spirit give a signal to a creature within the range of the request.  The target must be expecting the signal to receive it.  The spirit cannot speak to the target.  It can only cause a sensation in the target that something is about to happen.  The signal is undetectable by anyone other than the target.

 

Spook

Level: 1

Range: 50 feet

Area of Effect: One creature

Duration: instantaneous

Saving Throw: Willpower negates

The spirit attempts to spook the target, which is allowed a Willpower saving throw to avoid the effect.  If the saving throw is failed, the target must make its best effort to leave the area for one minute.  At the end of that time, the target is free to do what it wants.

 

Torment

Level: 5

Range: 500 feet

Area of Effect: One creature

Duration: 1 day/level

Saving Throw: none

For the duration of this request, the spirit focuses its attention on one target.  While focusing on the target, the spirit may perform one 1st level request per hour on the target.  The spirit will continue to torment the target until the target dies, moves to a sacred location or another plane, or the duration of the request ends.

 

Vacate

Level: 9

Range: 10 feet

Area of Effect: One spirit

Duration: Permanent

Saving Throw: none

The shaman requests that a spirit in the area permanently leave.  Lesser spirits are forced to leave automatically.  To force a greater spirit to vacate, the shaman must make a willpower saving throw at DC 30.  If successful, the greater spirit is forced to leave the area.  Since the majority of greater spirits are bound to one location, this often has the effect of banishing the spirit to another plane of existence.

 

Watch

Level: 2

Range: 50 feet

Area of Effect: One item

Duration: 1 hour/level

Saving Throw: none

The spirit watches over one item for the duration of the request.  The spirit may follow the item anywhere the spirit can go.  At the end of the request, the spirit returns to the shaman and answers any questions about the item in the time the spirit spent watching it.

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