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Habololy Main 

    SORCERER - Bloodlines

    

The possible bloodlines a sorcerer may have are detailed on this screen.

 

Angelic

 

Somewhere in the past, this sorcerer is related to a celestial.  More removed than a half-celestial or an Aasimar, but not so far as to not have no effect.  The angelic bloodline makes up fewer than 5 percent of all of the sorcerers.  Habololy is rarely visited by the creatures of the upper planes that are not only temporarily summoned.  Sorcerers of this bloodline will often feel compelled to change the world.  They have an innate sense that where they are in not right and should be more like someplace else.  That someplace else is the plane of the celestial that they have as an ancestor.

 

Requirements

       Races Allowed: humans, elves, gnomes, Halflings, and Nipits

       Alignments Allowed Non-evil

       Bonus Skill: Knowledge (Upper Planes)

       Bonus Language: Celestial

       Spell Selection: May not use evil spells

       Abilities: Resistance 3 to cold, acid, or electricity

 

Familiar Feat: Celestial Familiar

 

Deity

 

Somewhere in the past, this sorcerer is related to one of the deities.  Chances are that this relation is centuries removed, but not necessarily.  The least common bloodline is often the most easy to identify.  Sorcerers with divine ancestry immediately gravitate towards the religion of their patron.  Almost without exception, they become champions of their patronís faith.  The exception to this rule is when a sorcererís patron denounces the idea of a sorcerer.  In this case, the sorcerer, who generally assumes his patron is going to make an exception and looks to join the faithful.  When the sorcerer is discovered, he is at best cast out and more often imprisoned or killed.

 

Requirements

       Races Allowed: Any

       Alignments Allowed Not more than two steps removed from the related deity

       Bonus Skill: Knowledge (Religion)

       Bonus Language: None

       Spell Selection: May learn one spell per spell level from the cleric spell list

       Abilities: None

 

Familiar Feat: Improved Familiar

 

Demonic

 

 Somewhere in the past, this sorcerer is related to a creature of the lower planes.  More removed than a half-fiend or a Tiefling, but not so far as to not have no effect.  The demonic bloodline makes up fewer than 5 percent of all of the sorcerers, and there is only slightly more of this bloodline than the angelic one.  Habololy is rarely visited by the creatures of the lower planes that are not only temporarily summoned.  Much like their angelic counterparts, sorcerers of this bloodline will often feel compelled to change the world.  They also have an innate sense that where they are in not right and should be more like someplace else.  That someplace else is the plane of the creature that they have as an ancestor.

 

Requirements

       Races Allowed: Elves, humans, gnomes, lizardfolk, and Gree

       Alignments Allowed Non-good

       Bonus Skill: Knowledge (Lower Planes)

       Bonus Language: Infernal

       Spell Selection: May not use good spells

       Abilities: Resistance 3 to cold, fire, or electricity

 

Familiar Feat: Demonic Familiar

 

Draconic

 

About one in ten sorcerers call a dragon an ancestor.  These sorcerersí vary greatly in their view of the world based on the outlook of the dragon that helped spawn them.  Two things do not change with sorcerers of the draconic bloodline.  One is that they are all in direct danger from the dragonslayers, who treat them as if they are no different from a dragon.  Luckily for the sorcerers, the drop in dragon sightings has led to a drop in dragonslayers and in increase in the sorcerersí general safety.  The second is that the dragon that played a part in the sorcererís life has limited mental bond with the sorcerer.   This link, however, is one way from dragon to sorcerer.   Somewhere in the past, this sorcerer is related to a dragon that mated with a member of the sorcererís family while in humanoid form.

 

Requirements

       Races Allowed: Humans, elves, lizardfolk, Nipits, and Sakoríakai

       Alignments Allowed Not more than two steps removed from the related dragon type

       Bonus Skill: Knowledge (Dragonlore)

       Bonus Language: Draconic

       Spell Selection: May use spells normally restricted to dragons

       Abilities: Do not suffer the normal extra fear of dragons

 

Familiar Feat: Improved Familiar

 

Elemental

 

Somewhere in the past, one of the sorcererís relatives was exposed to the pure energies of an elemental plane.  The effect has left a mark on the bloodline that may never disappear.  There are few sorcerers with an elemental bloodline.  The few that exist often withdraw from their society.  They feel alien and detached, becoming hermits.  More than any other bloodline is drawn to any one prestige class; the elemental bloodline is drawn to the Elemental Caster class.  Over half of the sorcerers with this bloodline take on that prestige class.

 

Requirements

       Races Allowed: Any

       Alignments Allowed Some neutral

       Bonus Skill: Knowledge (Elemental Planes)

       Bonus Language: None

       Spell Selection: May only use spells with an elemental base.  Double the number of spells known.

       Abilities: None

 

Familiar Feat: Planar Familiar

 

Enchantment

 

This is the strangest of all of the bloodlines.  For some reason, the forces of magic have made their way into the sorcerer and her family, on a level beyond what most can tolerate.  Their origins are unknown, but they have an affinity for creation and charm.   This is one of the two best represented bloodlines.  Nearly one third of all sorcerers belong to it.  This has lead to the belief that there must be many ways for the magic to become embedded into the existence of a creature.  There are few commonalities between sorcerers with this bloodline.  They come from all different places, from many different races, and from all ethical and moral backgrounds.

 

Requirements

       Races Allowed: Humans, elves, Gree, gnomes, Nipits, and Halflings

       Alignments Allowed Any

       Bonus Skill: Knowledge (Arcana)

       Bonus Language: None

       Spell Selection: May not use necromantic spells / May learn any number of enchantment spells in addition to normal limit

       Abilities: Charm-based spells cast by these sorcerers have a +2 to their DC

 

Familiar Feat: Improved Familiar

 

Faerie

 

Somewhere in the past, this sorcerer is related to a faerie; whether it is a Sprite, Pixie, Nymph, etc.  This bloodline is only matched by the enchantment bloodline in its number.  While the celestials and the creatures of the lower planes rarely visit Habololy of their own accord, the faerie folk often do.  Although their main point of entry is the great forest, the faeries have made it to virtually every nations and land, as well as into the sky and in the sea. The sorcerers of faerie lineage always seek to create change and humor, which often equates to mischief.  They are often allied, in deed if not mind, with the faith of Compture and the gremlins.

 

Requirements

       Races Allowed: Elves, humans, gnomes, Halflings, and Nipits

       Alignments Allowed Non-lawful

       Bonus Skill: Knowledge (Faerie)

       Bonus Language: Fey

       Spell Selection: May not use lawful spells

       Abilities: See through invisibility

 

Familiar Feat: Planar Familiar

 

Shadowy

 

Similar in ways to the enchantment bloodline, the shadowy line occurs when an individual is the recipient of a near fatal dose of negative energy.  On rare occasions, this could also be a result of a parent of grandparent having been the target of the negative energy.  There number of sorcerers with this bloodline is right in the middle compared to the other bloodlines.  There are concentrations of sorcerers of this bloodline in Icefia, on Ekarude, and in and around Intoria.  In other places, it is far less common.  Much like the enchantment bloodline, sorcerers with this background come from all walks of existence, with the exception that no race is immune to the possible taint of negative energy.

 

Requirements

       Races Allowed: Any

       Alignments Allowed Any

       Bonus Skill: Knowledge (Necromancy)

       Bonus Language: None

       Spell Selection: May not use spells of positive energy or light.  Cannot turn the undead.

       Abilities: Immune to negative energy effects

 

Familiar Feat: Stitched Flesh Familiar

 

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