Tfop exists in the way one would expect
the champion of the underdog to exist. He is at times the world’s
greatest hero and at other times the fool. He takes on noble causes that
have little or no chance of success. He does this not out of ignorance,
but out of a deep optimism that things can always be better.
Tfop and his twin ascended at
nearly the same time. They were two of the greatest thinkers ever.
Alchemy, architecture, and wizardry were just a few crafts they mastered.
By the time of their ascension, virtually every civilized being had used
one of their concoctions.
Tfop was always the riskier of
the twins. He took chances that his brother scoffed at. Although many
failed, those that resulted in success made Tfop the more acclaimed of the
two. He was revered for his bravery, lauded for his generosity, and
heralded as the champion of the long shot and the underdog.
His clerics became some of the
most loved in the world. They took up causes no one else would, and had
an endless stream of hope. When the Doggeden War came upon the world, Tfop’s religion was strong. It took up the fight wholeheartedly. When it
appeared that Amat and his monsters were on the verge of victory, Tfop
confronted Amat. Not a warrior, Tfop was given no chance. The other
deities did not come to his aid, but Tfop did not falter. He brandished
his greatest weapon, a mithral potion bottle. While Amat laughed, Tfop
shattered the bottle, expecting to kill them both. Instead, Amat was
weakened so severely that the Counsil was able to banish him and Tfop was
so badly injured that he would never be able to fully recover.
When Tfop returned to the
Counsil, they applauded him. He responded with bitterness and scorn for
their refusal to aid him in the fight against Amat. He left the Counsil.
The judges condemned him and began a crusade that over the next 300 years
would nearly wipe out the religion of Tfop. It was not until Amat’s
return that the Counsil would come to Tfop for help and he would be
allowed back on the Counsil.
Tfop’s once mighty religion
struggled to make it back to its former prominence. It has not done so
yet, and probably never will. The religion is based in the massive twin
city of Port Talp, one of the few places where magic and technology
coexist with each on a high level. Much as they have done for as long as
the religion has existed, the clerics go out upon the world to take up the
cause of the underdog.
The older deities still hold a
grudge against Tfop, while the newer members of the Counsil hold him in
high esteem. Since the death of his twin, he has picked up the full
worship of alchemists and has lost a constant antagonist.
The cults see Tfop as a
shining example of what an outsider to the Counsil can accomplish. Tfop,
having been one for a few centuries, gives the cults more leeway than the
other Counsil members.
Tfop is seen as a middle-aged
human. He is of average build, average height, never is completely
shaven, and his presence puts all around him at ease. He is often dressed
in fine but casual clothing. He never wears armor, and only rarely is
seen with his long sword. The wound that he received from his battle with
Amat manifests itself as a noticeable limp when the deity is seen.
A glass alchemy bottle with a glass cross stopper.
Plane of Existence:
Domains: Courage, Craft, Liberation, Luck
Prayer Time: After morning meal
Turn Undead: Brew Potion
(ignore prerequisites) feat AND Skill Focus (Alchemy) feat
AND add caster level to Craft (Alchemy) skill checks
Back from the Dead:
Number of Faithful:
Dogma: The best way to
assure one’s place in all eternity is to be good in life. To help those
in dire need is the noblest of deeds. The greater the risk, the greater
Feast Day: 16th
Baston Sun (The Day Amat was banished)