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    Tyrogatore [tie-roe-gay-tur]  

(Lizard King, Judge of the Body)

The simple creed of Tyrogatore appeals to millions.  There is no subterfuge; there are no plots, no grand schemes, no great vision, and no complex theories.  What is seen, what is done, what actually occurs; those are the matters of import to Tyrogatore.

           

His existence as a deity long predates any concerns his followers might have.  He has always been a judge on the Counsil.  His role is to judge the actions of the physical body.  He holds sway of the realm of flesh and blood, of metal and stone.  His decisions are quick and final.

           

Tyrogatore and his faithful are looked down upon by deities and their religions, but never up front.  While many preach against their straightforward ways, few stand face to face with the clerics of Tyrogatore while doing it.

           

The cults fear Tyrogatore and his religion more than most.  An act that was done against the law will be denounced and punished by Tyrogatore.  Rarely are explanations allowed.  Of the other Counsil members, Quan Yin is the only one that speaks against Tyrogatore.

           

Tyrogatore is often sketched and worshipped as a massive human; over 8 feet tall with the head of a great lizard.  His presence is heralded by a near deafening roar.

 

Power:  Greater God

Symbol: The head of a great lizard.

Alignment:  True Neutral

Aspects:  Unarmed Combat, Lizards, Monks

Plane of Existence:  Prime Material

 

Domains:  Courage, Judgment, Martial, Scalykind, Strength

Prayer Time: After morning exercise

Favored Weapon:  Improved Unarmed Strike

Turn Undead:   Stunning Fist

Back from the Dead:  Reincarnate

Favored Class:  Monk

 

High TempleJaswap

High Cleric:  Garis Stoneridge

Number of Faithful:  3,000,000 

Associated Groups:  Keepers of the Art

 

            Dogma:  The body is the ultimate gift.  It must be respected and cherished.  Actions speak louder than words.  Results are the only factors that matters.  Those who have total control of their body are the closest to divine.  Death comes to the weak.

            Feast Day: 15th Smofena (The Day of Arrival at Jaswap)

 

Commands of Tyrogatore

 

Since the origins of the faith of Tyrogatore, there have been five commands given to all of his faithful.  Those that follow the commands stay within the good graces of Tyrogatore.  They are given in order of importance.

 

  1. Defend your faith

  2. Know your acts

  3. Honor your body

  4. Respect you fathers

  5. Complete your responsibilities

 

Edicts of Tyrogatore

 

Tyrogatore’s commands are simple, but through the centuries, some issues have arisen that even the most simple of commands fail to address.  For that reason, there have been recommendations made by the high clerics on these subjects.

 

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Wizards are pathetic fools.  They have chosen a path of study that ignores the body.  They are to be disciplined severely in hopes that they can be taught the idiocy of their ways.

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Tinkers are dangerous.  They seek to bring everyone to the same level by creating clickers to allow every gnome to match the strength of the strongest orc.  Tinkers must be watched closely, and any creation which alters the natural balance is an abomination.

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Cults must be watched.  Their actions are more often wrong as they are divinely led by false deities.

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Sorcerers are unfortunate.  They are given powers that are difficult for any being to ignore.  They should not be judged as harshly as wizards for using arcane powers.

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Shaman are burdened and pitied.  These individuals have been tasked with dealing with the dead that are tormented in the world.  Their task is a sad one and they are to be assisted when possible.

 

Temples of Tyrogatore

 

Tyrogatore’s religion is not banned in any major nation.  He has temples and shrines in every corner of the world.  They are typically places in the heart of a town or city.  They are plain, usually stone, and always include some form of arena.

 

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Jaswap, the high temple since the early 3rd century when a high cleric known as Tiger moved it from Hertoplowis.

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Palumbton, this city has come to prominence since it’s nominees have won the Graplore several times in the past few centuries, including the most recent one in 775.

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Undrile, the home of Lizardfolk worship of their patron.  It has been one of the prominent temples of Tyrogatore for longer than any other.

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Lynkeed, see The Orphanage.

 

Allied Deities

 

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Celetal, the judge of the mind and Tyrogatore have a good relationship.  They have acted in together many times.  Often, their rulings as judges are the same.  Clerics of Tyrogatore are required to aid and protect clerics of Celetal when they are in need.

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Drunnbar, the anti-magic cult is more an ally of Tyrogatore then Tyrogatore is an ally of it.  Officially, the religion cannot speak in favor of Drunnbar, but it is well known the Tyrogatore’s clerics will not take action against the cult without a cause other than the simple fact of its cult status.  Clerics of Drunnbar are ordered to aid Tyrogatore second only to Drunnbar himself.

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Han~Sui, the other end of the coin of combat, Han~Sui has a rivalry and respect for his unarmed counterpart.  The two faiths have a brotherly relationship.  The two can insult and beat one another, but none on the outside dare do so.

 

 

Nemeses

 

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Quan Yin, the advocate of peace and pacifism speaks out against Tyrogatore’s teachings at all times.  Since the clerics of Quan Yin rarely take any action, Tyrogatore sees them as very annoying, an itch that can’t be scratched.

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Tommimao, the patron of addiction finds an enemy in the faith of Tyrogatore.  Reverse of Quan Yin, the clerics of Tommimao constantly take actions which lead to harsh judgment from Tyrogatore.

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Vishtoo, the true nemesis of Tyrogatore, Vishtoo seeks to usurp Tyrogatore’s power, kill his clerics, and thwart the rule of law.  The two deities fight constantly through their clerics and faithful.

 

Rules of Combat

 

In truth, two competitors can agree upon any set of rules for a fight.  The faith of Tyrogatore has narrowed the endless sections to five rules sets that are commonly used and generally well known.  With the exception of To the Death, the rules sets define how the fight must be fought, but do not define the condition of victory.  Some common examples are: first blood, unconsciousness, death, incapacitation, submission, or removal from a certain area.  The conditions of victory can also be combined.

 

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Graploran.  This set of rules comes from the great competition of unarmed combat known as the Graplore.  It is the most restrictive rules set in existence for unarmed competition, and usually is only used when a trustworthy judge is available to administer the fight.

o       The fight must take place in a confined area.  For the Graplore, this is a 25 foot diameter circle.

o       No magic spells may be cast or be active

o       No magic items may be worn

o       No psionic abilities may be manifested or be active

o       No psionic items may be worn

o       No magical abilities (an example would be to create darkness or fear)

o       No intentionally lethal attacks (this is always a judgment call of the judge)

o       No death blow type attacks

o       No weapons

o       No biting

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Divine.  This rule set is most commonly used by the clerics of Tyrogatore.  Occasionally, other spellcasters that want to settle their differences with martial combat use it as well.

o       No death blow type attacks

o       No weapons

o       No biting

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To the Death.  This rules set is used only on the most drastic and extreme instances.  It is also popular in and around Jaswap.  The following rules apply:

o       No magic spells may be cast or be active

o       No magic items may be worn

o       No psionic abilities may be manifested or be active

o       No psionic items may be worn

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Drunnbaran.  Named after the deity, this set of rules in older than any other.  It is quite common among those that dislike or distrust magic, especially the barbarians and the followers of Drunnbar.  The follow rules apply:

o       No magic spells may be cast or be active

o       No magic items may be worn

o       No weapons

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No Holds Barred.

 

Tyrogatore – “When the fight is won, it cannot be disputed.”

 

        

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