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Any item that requires a tinker to build or repair is commonly called a clicker.  The only exceptions to this rule are firearms and epbuls, which are called by their own names.  While the commoner makes no distinction between clickers, the tinker or the well educated makes a great deal of distinctions.  The following is a list of some of the more widely used clickers and the categories into which they fall.  After the list is a description of the uses and abilities of these clickers.

Lesser Clickers


Flame Ring




Spin Flail

Spring Engine


Sewing Spider

Crank Engine

Tinker Arm/Leg

Water Cannon


Repeating Crossbow


Spring Draw



Greater Clickers

Unique Clickers

Tinker Golem, standard

Flying Deliverer of Death

Self-propelled Wagon

Walkaway’s Moving Mail

Elemental Engine

Tinker Golem, Amatom

Tinker Hand/Foot


Clock: A device that keeps the time of day in seconds, minutes, and hours.

Crank Engine: A simple source of power derived from a crank. 

Elemental Engine: The most complex source of power the tinkers have devised.  It involves trapping an elemental in a device that drains the elemental of its energy and uses it elsewhere.

Epbul: The Explosively Propelled Bullet Launcher, described in detail earlier in this section.

Firearm: The antiquated device used to launch bullet or balls at an enemy.

Flame Ring: A simple ring that contains a flammable liquid and a way to ignite that liquid.  By a simple snap of a finger, the wearer can produce a small flame from the ring.  A ring usually only had enough fuel for one minute of flame.

Flying Deliverer of Death: Although none have been seen since a few years after the end of the War of Technology, most have heard of the giant flying clickers that laid waste to many cities and killed thousands.

Multi-tool: A small device that has many of the most common tinkers’ tools built into it.  These tools may include: a screwdriver, a flint/steel, a pick, a small knife, a spoon, a fork, etc.

Repeating Crossbow: Any crossbow that can be used by attaching a clip of multiple bolts and fire in succession without reloading. 

Self-propelled Wagon: A wagon that is not drawn by animals, but instead uses an engine to motivate it.  Any type of engine may be used, but must be built or purchased separately.

Sewing Spider: A small metal object shaped like a spider.  The legs take string from its abdomen and stitch together torn clothing, and on occasion, torn skin.  The spider may be loaded with any type of string.  A crank engine always motivates them, because they are too small for any other type.

Spin Flail: A two- or three-headed flail with an engine built into the handle.  The engine spins the flails in a circular motion.  It is a favorite weapon among the physically weak.

Spring Draw: This relatively simple clicker is attached to a weapon or item.  When activated, usually by easy to reach button or switch, it causes the item to which it is attached to spring into the wearer’s hand.  It must be reset after every use.

For game mechanics, it has the effect of gives the wearer the Quick Draw feat when used.

Spring Engine: An engine that derives its power from coordinated springs.

Tinker Arm/Leg: When a creature loses an arm or leg, the tinkers have begun to replace those limbs with mechanical metal ones.

Tinker Golem, Amatom: The most well known variation of the tinker golem, it was designed by tinkers loyal to the deity Amat.  Unlike the standard tinker golems, which use little or no magic, the Amatom variant is armed with several arcane and divine enchantments and items to aid it in its battles.  Most commonly seen are wands of lightning, fire, and frost as well as

the Fiery Sites.

Tinker Golem, standard: Much like the spellcasters, the tinkers saw an advantage to having an automaton available to protect and serve.  Tinker golems have many different shapes and designs, but are all built for battle.  They may be powered by any means, but only an elemental engine allows the golem to stay active for a reasonable amount of time. 

Tinker Hand/Foot: When a creature loses a hand or foot, the tinkers have begun to replace them with mechanical metal versions.

Walkaway’s Moving Mail: A tinker by the name of Walkaway designed the first suit of armor that could move on its own while someone was wearing it.  An elemental engine powered the original armor.  It stood seven feet tall and weighed over six hundred pounds.  It had a built in epbul and water cannon.  It was resistant to electricity and fire.  Slashing weapons had a minimal effect on the armor.  Since the first armor was designed, several other suits have been made.  Each one looked different and had somewhat different clickers built into it.

Water Cannon: A device that looks similar to a firearm or epbul.  Instead of launching a bullet or ball at a target, the water cannon launches a steady stream of liquid.  The type of liquid depends upon what the owner has loaded into the water cannon.  The size of the clicker determines how much liquid can be loaded into it.  The average water cannon holds two gallons.


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