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HISTORY

           

EVENTS

 

While there are obviously many more events in the history of the world than those listed below, these re some of the most world changing and well known events.

 

The Amatine War (1799-1680 BC):  Led by Amat, the gnomes and many other races fought against the orcs, who had ruled the main continent for centuries.  It was only by the inspiration of Amat and his driving will that the war continued.  The orcs defeated every army but that of Amat.  When the war ends, the orcs are left confined to a small area and Amat’s gnomes have the only sizable army on the main continent.  The world has traded one empire for another.

 

The Tri-Wars: Whenever the three races; the String Mountain Dwarves, the Gree, and the Vishtoo, fight a war, it has come to be called a Tri-War.  Although one of the sides comes out of a war with an advantage, it is never complete.  There are five officially recorded wars, but hundreds of skirmishes and lesser battles occur outside of these wars.  The hatred between the nations’ leaders is such that they will not be satisfied until the others are wiped out or completely subjugated.  Only population and distance stop a Tri-War from occurring every decade.

 

The Great Revolt (1202-1111 BC):  Much the same as Amat had done to the orcs, the orcs return with the other races to revolt against the rule of Amat.  He had ruled for nearly half of a millennium.  The war brings about a great deal of exploration and discovery that had been held in check by Amat’s rule.  The revolt is bloodier than the Amatine War, as the gnomes have no respect or honor in fighting for their control.  Assassinations are commonplace.  When the revolt ends, the races and nations of the world drive the orcs and gnomes into the northeastern corner of the main continent, where they are forced to co-exist.  The revolt is followed by decades of peace, the likes of which Habololy had never known.

 

The Doggeden War (154-100 BC):  Upon returning from his first banishment, Amat brought a war against the Counsil.  The monsters he named Doggedens were created to fight the deities, while the gnomes rose up to fight the mortals.  The gnomes fought by assassinating leaders, causing revolts, and creating chaos among the nations allied against them.  Although it lasted a mere fifty-four years, the Doggeden War saw the destruction of more deities and land than any other war.  The Counsil defeated Amat, but could not destroy him.  Amat was once again banished.

 

The Return of Amat (200-213 AC):  On his last return to Habololy, Amat attempted a different strategy.  He brought plague after horrific plague upon the world, hoping to break the faith of the deitys’ followers.  Over the course of these years, Amat charmed millions, nearly put out the sun, and opened gates to many of the lower planes.  His final act was to bring the armies of another world to Habololy to do battle.  The deities, their champions, and the heroes of Habololy were able to thwart all of his plots and eventually trap him inside a new planet, which became Habololy’s moon.

 

The Borkonic Wars:  The great warlord Borkon the Rusted, founder of the nation of Borkondof, is the namesake of these wars, and in fact fought in the first two.  All of the wars involved the nation of Borkondof fighting against its neighbor nations, who were usually allied against them.  The Orcish Empire, the Kingdom of Yellowia, the Umanin Kingdom, the inhabitants of the Great Halfling Forest, and the Kingdom of the Jungle Elves were all involved in one or more of the Borkonic Wars.  The wars were always about land that Borkondof wanted, that belonged to another nation.  None of the wars has ended with a definitive winner, and hence they continue to repeat themselves.

 

The Hunt (261-530 AC): Started by King Gideon of Icefia, it gave a bounty of 100,000 crowns to anyone that brought in the head of a dragon.  Although tens of thousands of hunters died trying to collect the reward, hundreds of dragons were also slain.  Their numbers dwindled to the point where they could no longer control all of the islands in the ocean and were forced to scatter to whatever land they could hide in around Habololy.  The Hunt ended after 270 years when the Kingdom of Icefia could no longer afford to pay the bounty.

 

The Wars of Indecency:  The Dedestroytian Empire had laws and traditions that called for women to have a very specific roll in society.  They had just as many rights as the men, but different rights.  When the Destroytian Republic was formed, many of these laws were changed.  Some people were offended and outraged.  The result were two civil wars, the second of which ended in the formation of the nation of Thalmeret, which returned to the traditional laws.  The third war was the Destroytian Republic’s attempt to reclaim the land that had been won by Thalmeret.

 

The Rise and Fall of the Tinkocracy (525-626 AC):  It began with the day of falling death, when the Tinkers of the Great Plateau were able to shake every nation with a surprise attack.  Using technology that most races and nations had not dreamed existed, the tinkers imposed their will upon Habololy for over half a century.  All of the nations were weakened, and some were wiped out.  Had it not been for the foolishness of their deity, the Tinkocracy may have ruled for centuries.  After their deity’s fall, the other nations were able to defeat the Tinkocracy.  After their reign, the world political landscape was forever changed.  For fifty years after the fall of the Technocracy, Habololy fought to find stability again.

 

The Graplore (505 BC – present):  The grand competition of unarmed skills sponsored by the religion of Tyrogatore.  The first competitions were held in 505 BC in what was once the home of the religion of Tyrogatore, Hertim (now part of the great city of Hertoplowis).  Since then, a competition has been held nearly every 25 years.

 

In the centuries in which the event has been held, many things have changed.  The first competition had only 30 competitors.  Today, nearly every cleric of Tyrogatore who has completed his clerical training nominates a participant.  The first few Graplores were all held in the lands surrounding Hertim.  Later ones were held in various locals around the world.  It became and remains a great honor to host a Graplore.  The last tournament was held in the city of Cadullon in the nation of Thalmeret in the year 775 AC.

 

Many well known heroes have won the Graplore in their time, including Larius Korda and Swali Vineleaf.

 

The Suian (479 BC – present):  The faithful of Han~Sui quickly realized the advantages of the Graplore and started their own tournament soon after the Graplore began.  The armed tournament is designed to honor Han~Sui and determine the greatest armed combatant alive.

 

Unfortunately for the tournament, the faithful of Han~Sui are more discriminatory towards those they select and allow to participate.  This has lead to some controversy, and in the case of Kaldur Death, some tragedy.

 

The Suian is traditionally held the year after the Graplore, in the same city.  While the Graplore takes an average of eights months to complete, the Suian takes closer to a year.  Every competitor is treated with basic magical healing, if desired, and allowed one week to recover from their wounds after each battle.

 

Much like the Graplore, some of Habololy’s greatest heroes have won the Suian: Larius Korda and Stasis (Gemblade) to name a few.  The current champion is also the king’s champion of Icefia, Martine Vanyar (see next page).

 

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