CHOSEN OF FROSTINE
2d8+6 (15 hp)
15 (+2 natural, +3 armor)
by weapon +4
Attack: by weapon +4
by weapon +3
5 ft. by 5 ft./5 ft.
Cold Subtype, Armor of Ice, Heat Vulnerability
Fortitude +8; Reflex +1; Willpower +3
Strength 16; Dexterity 10; Constitution 16; Intelligence 10; Wisdom 14;
Hide +1*; Knowledge (Religion) +3; Search +3*; Spot +4*; Swim +4; Survival
Any Sub-Arctic or Arctic
Group (4-10); Settlement (100-500); City (1,500-10,000)
usually Neutral Evil
by character class
Level Adjustment: +1
When one first looks at the Chosen of Frostine, it is easy to
mistake them for a human, albeit a pale one. A closer inspection reveals
that the human has skin that is far paler than a healthy human could
have. They stand taller than the average human, usually at least six feet
tall, but weigh about the same and have a variety of physical builds.
Their hair, if not shaved off, is thin and white in color and their eyes
are blue or gray.
Most legends say that the Chosen of Frostine were once human,
but taken by the deity Frostine when he first appeared on Habololy and
altered to suit his needs. For much of the continent of Icefia’s history,
the Chosen ruled over it. The Chosen enslaved the ice gnomes and forced
the barbarians and other humans to pay tribute. It wasn’t until the
Kingdom of Icefia and the deities Stasis and Gnarion appeared that the
Chosen began to loose control. They were pushed back into the most
northern parts of the continent and their nation was broken up. They
still remain in communities and cities, but have lost their organization
and the power they once wielded. The Chosen follow the will of Frostine,
which is for them to retake Icefia and bring an icy blanket to the
Their culture resembles that of the other human cultures, but
with a singular focus. There is no variety of religion, there is no trade
with other races or nations, and there is little entertainment or
pleasure. Both males and females work towards the same goals. Children
are seen as necessary elements in continuing the will of Frostine.
Chosen of Frostine have their own language. They have also
been known to speak ice gnome and common.
Chosen of Frostine prefer to lay traps and carefully plan any attack.
and will attempt to use spells before engaging in combat. The chosen
prefer to use spears, javelins, tridents, and other piercing weapons.
They never use bows of any type.
Armor of Ice: The Chosen of Frostine build armor
fashioned from ice. It is enchanted to resist melting and prevent it from
cracking. Any cleric of Frostine with the Craft (armorer) skill can
create one such suit of armor per year, using the standard DC for an armor
of that type. It provides the wearer with a +3 bonus to armor class and
gives the wearer damage reduction 10 against any piercing or slashing
weapons. For every day in which of suit of Armor of Ice spends over half
the day in above freezing temperatures, the wearer must roll a d20 with a
DC equal to the number of hours in the day the armor was in above freezing
temperatures. If the wearer fails the roll, the armor melts.
Cold Subtype: Cold immunity, double damage from fire
except on a successful save.
Heat Vulnerability: For every day a Chosen of Frostine
spends in temperatures above freezing, the Chosen must make a DC20
Fortitude save. If successful, the Chosen takes 1d6 points of damage that
cannot be healed except when the Chosen returns to freezing temperatures
for a minimum of one day. A failed save means the Chosen takes 2d6 points
Skills: Chosen of Frostine receive a +4 bonus to Hide,
Search, Spot, and Survival skill checks while in any arctic terrain.
Chosen of Frostine Characters
The favored class of the Chosen of Frostine is cleric, but
they must worship Frostine. Chosen of Frostine have an ECL of +1.
cannot be pulled backwards.”