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Ice Bats


Intelligent Monsters


Dragon, Skywatch








Chosen of Frostine




Habololy Main 


Huge Magical Beast

Hit Dice: 10d10+40 (95hp)

Initiative: +3 (Dex)

Speed: 30 ft., fly 100 ft. (average)

AC: 19 (-2 size, +1 Dex, +10 natural)

Base Attack/Grapple: +10/+25

Attack: Bite +15

Full Attack: Bite +15 melee, 2 claws +10 melee

Damage: Bite 2d8+7, claw 1d6+5

Space/Reach: 10 ft. by 10 ft./5ft.

Special Attacks: Breath Weapon

Special Qualities: Scent, Fire Subtype

Saves: Fortitude +11; Reflex +8; Willpower +4

Abilities: Strength 24; Dexterity 12; Constitution 18; Intelligence 10; Wisdom 10; Charisma 12

Skills: Appraise +6, Jump +12, Knowledge (Geography) +5, Listen +4, Search +4, Spot +10

Feats: Flyby Attack, Weapon Focus (Bite), Alertness

Environment: Temperate Hills and Mountains

Organization: Solitary; Family (2-5)

Creature Rarity: 3

Challenge Rating: 9

Treasure: Standard

Alignment: usually Neutral Evil

Advancement: 11-16 HD (Huge); 17-25 HD (Gargantuan)

Level Adjustment: -


The Dryphon reminds most of a large, scaled griffon.  It is larger than a normal griffon and has a scaled belly running all the way to the end of its tail.  Its front claws are that of a dragon, not an eagle.  The Dryphon ranges from dark brown in color to a deep red.  Its beak is golden yellow and its scales are a similar color to its feathers.  The tail of a Dryphon is longer than a griffon’s tail.


A Dryphon spends much of its time hunting.  It is a large creature that is often in flight and requires a great deal of food to keep it going.  When not hunting, the Dryphon is sleeping, mating, or taking care of its young.



Dryphons will hunt for pleasure and out of necessity.  They hunt anything smaller than they are.  They always hunt alone, flying and searching for a target.  When one is located, the Dryphon quickly moves in for the kill.  It will use its fiery breath quickly in an attempt to scare the prey and possibly kill it.  The Dryphon will make continuous swoops, lunging at its victim will claws.  Only when it feels secure that its prey is severely injured will it land and finish the kill.   


Breath Weapon (Su):  Cone of fire, 50 ft., every 4 rounds; damage 5d6, Reflex half DC 20.  Dryphons can use their breath weapon while biting. 


Fire Subtype:  Fire immunity, double damage from cold except on a successful save.


Skills: Dryphons receive a +8 racial bonus to Spot skill checks.


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