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Habololy Main 

HEBABLAM

Huge Beast

Hit Dice: 12d8+60 (114 hp)

Initiative: +0

Speed: 40 ft.

AC: 15 (-2 size, +7 natural)

Base Attack: +9/+28

Attack: Bite +18

Full Attack: 2 stomps +13 melee, 2 gores +13 melee; or bite +18 melee

Damage: stomp 2d8+6, gore 2d10+11; bite 2d12+16

Space/Reach: 10 ft. by 20 ft./ 10 ft.

Special Attacks: Trample 2d8 + 16

Special Qualities: Scent

Saves: Fortitude + 13, Reflex + 4, Willpower + 10

Abilities: Strength 32; Dexterity 10; Constitution 20; Intelligence 3; Wisdom 15; Charisma 8

Skills: Listen +4, Spot +2

Feats: none

Environment: Temperate, sub-Arctic, and sub-Tropical Forests

Organization: Solitary; or Family (2-3)

Creature Rarity: 7

Challenge Rating: 9

Treasure: none

Alignment: True Neutral

Advancement: 13-25 (huge)

Level Advancement: -

 

A natural giant herbivore, the Hebablam wanders the great forests of Habololy, eating enough trees to keep it well fed.  It is as large, if not larger, than an elephant.  Its thick hide is gray in color.  It has rows of grinding teeth, and also two massive tusks on both the top and bottom of its mouth.  The tusks have serrated edges on the inside of them in order to saw through larger trees, while the massive grinding teeth chew through them.

           

Hebablams are rarely seen sleeping.  Local legends say that they are not natural at all, but are instead the servants of Habastly that are cleaning the forest.  Nothing gets in the way of a walking Hebablam, and an equally few number of creatures would dare hunt it.

 

Combat

The Hebablam engages in combat only as a last resort.  It is an herbivore by nature, and has no reason to attack another creature unless provoked.  If it does engage in combat, the Hebablam looks to strike its opponent quickly and end the fight.  Its massive teeth and feet can kill most animals with one blow.  If it feels truly threatened, the Hebablam will try to run away.

           

Trample (Ex): A Hebablam can trample Medium-sized or smaller creatures for automatic gore damage.  Creatures that choose not to make an attack of opportunity against the Hebablam may attempt a Reflex save to halve the damage.

Habastlian – “The Hebablam does not forget its resting place.”

 

 

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