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Hertoplowis

             

Founded:  545 AC / post-332

Capital:  Hertoplowis

Population:  4,152,350 (75% humans, 25% other)

Government:   Pedocracy

Ruler:  The High Court

Major Religions:  Everentual, Celetal, Han~Sui

Active Cults:  none

Allied Nations:  Thalmeret

Enemy Nations:  Pacyr

 

Size:  400,000

Climate:  Temperate

Major Terrain:  Urban

Subsistence:  Fishing

                Secondary:  Light Agriculture 

 

National Feats:  College Educated, Low profile, Near to Monsters

 

Magic Level:  Average

Technology Level:  High

Trade Level:  Average

                Exports:  Books

                Imports:  Grains, Vegetables, Beef

Coin: Copper Scale, Silver Scale, Gold Scale

 

Major Cities:         Hertoplowis (1,540,000)

                                 Revuin (875,000)

 Topwall (410,000)

 Port Finkle (390,000)

                                 Port Spellsea (350,000)

                                 Blocton (275,000)

                                 Torton (130,000)

         

Long before there was a nation called Hertoplowis, there was a city by the same name.  That city was the home to the high temples of Everentual, Celetal, and Tyrogatore.  It was the seat of power of the Counsil and the capital of a nation whose citizens gave their undivided allegiance to the Counsil.  It had never been invaded or threatened.  It was a refugee camp for any worshiper of the Counsil.  It was also a neutral site where the leaders of nations could meet.  Mighty walls, constructed by the deities, protected the land to the north and south.  Seas on the east and west did the same.  For fifteen hundred years, the laws of the land remained unchanged.

           

Hemator’s departure from the Counsil started the first and last war that the nation has had.  Infuriated with Hemator’s actions, the leaders of Hertoplowis vowed to destroy the nation of Pacyr, which lay on the other side of the southern wall.  They first caught the hero of Hemator, Hammel (see page 212), and placed him on trial for heresy.  They planned to enrage the citizens of Pacyr, and succeeded.  The nation quickly rose to arms to free their hero and stormed the southern wall.  After nearly a year of warfare, and the banishing of Hammel, Pacyr forced the nation of the Counsil to concede.  The war destroyed the moral of the people of the land, and left the southern wall in ruin.  Soon after the defeat, the clergy of Tyrogatore moved their high temple out of the city of Hertoplowis.  Seeing the land in turmoil, the remaining clergy of Everentual and Celetal went about the process of forming a new nation.

           

The clergy started in Hertoplowis and slowly moved out into the lands reassuring the faithful that a new and better nation would rise from the ruin of the last.  The clerics of Han~Sui and Gruweas were brought in to help in the process.  Soon, Hertoplowis reclaimed most of its faithful, and the nation was whole again.  To ensure that this hold would remain, the clergy began to build out from the city.  A nation that had been close knit, became even more so.  Roads became larger and better maintained and everyone was encouraged to travel to the city of Hertoplowis at least once a year.  With the influence of Han~Sui and Gruweas, the clergy was able to design a new system of laws that could better ensure the loyalty and devotion of the people.

           

As the years rolled on, Hertoplowis the city continued to grow.  Towns and villages that were near the city were encompassed.  The population grew rapidly.  Laws made it more difficult for those who did not live in the city to live comfortably.  By the time the War of Technology occurred, the city of Hertoplowis encompassed a quarter of the nation of Hertoplowis.  The war at first laid a heavy burden upon the nation.  The clergy were caught off guard, as were their deities.  Tragedy turned to advantage as many sought refuge in faith, hoping that the Counsil could deliver them from the Tinkocracy.  By the war’s end, Hertoplowis has reached a level of power that it had never seen.

           

Celetal, one of the deities whose clergy called Hertoplowis home, saw a growing ignorance of the people of Hertoplowis.  Laws and blind faith replaced independent thought.  Education was more indoctrination than learning.  The growing power of the nation was a sure sign that war with Pacyr was inevitable.  Celetal moved her clergy out of Hertoplowis in 612 AC.  Although it spared her the growing horror she saw in the nation, it left many with nowhere to turn.  The nation fell further into ignorance as the laws became more numerous and the city continued to swell.

           

Most of Hertoplowis is dominated by an urban landscape.  Cities are massive, sprawl out as far as the eye can see, and are nearly devoid of trees.  Every city street is sure to have both a bar and a temple to one of the deities of the Counsil.  Wells are everywhere so that the people have enough water.  The wealthier sections of the cities are beautiful, while the poorer sections are dirty, cramped, and outnumber the wealthy sections five to one.  Buildings commonly reach fifty feet in height, but there is little variation in their construction.  Life in Hertoplowis is often monotonous and dull, but it is also very safe.

           

The clergy of Everentual today lead the nation alone.  They are on a constant warpath to eliminate the cults and the nations that support or allow them.  Pacyr has been their target several times in the past century, and look to be a target until one of the two nations is destroyed.  They have formed a strong alliance with Thalmeret and do a great deal of trading with Thynkizland and Yellowia, from whom they get much of their food.

           

Although no race or nation that supports the Counsil holds a hatred for Hertoplowis, many fear that its culture is dangerous.  Only a few farmers live outside the cities, and they are looked down upon.  Religious services are inseparable from affairs of state.  The clergy are in complete control.  The laws are strict and punishments are harsh, but the uneducated citizens all appear to applaud the system that has brought the nation prominence.

 

NOTABLE PERSONALITIES

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Lecco Cadin (gr LE Cl(Gr)12/Tpl5), the minister of penance.  He presides over all laws of punishment and reconciliation.  Lecco takes an active role in finding perpetrators.  He is a young Gree.  His view on the need to eliminate the cults sooner rather than later are well known as is his predilection for public punishments.

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 Grant of the Scales (hm TN Cl(Ev)15), the high cleric of Everentual.  Grant is like every high cleric of Everentual that has come before him.  His judgments are fair as it applies to the Counsil.  He too works every day to see that cults around the world are harassed and eliminated.  He rarely tends to the needs of the faithful, leaving that task to his subordinates.

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Attin Vadstrike (hm LN Cl(HS)11/Fi8), the minister of enforcement.  Attin is the youngest of the ministers.  He is vigorous and enthusiastic.  He personally trains the military of Hertoplowis.  He was a once a general.  Leeco noticed Attin and rewarded his accomplishments by appointing him to minister.  Attin shows unwavering devotion to both Han~Sui and Hertoplowis.

It is with utmost disgust that I tell you of Hertoplowis. A nation that is a city that is a nation. A land that is home to few animals and fewer plants. A place where…cough…street signs are common and roads are aligned in a horribly sickened order that would allow even a gremlin to not get lost. It is my sincere hope that some deity comes to his senses and levels this abomination.
                     What distresses me even more, is that a few of our brethren have taken to being guides in this urban jungle. Believing somehow that the maze of streets and roads somehow compares to marvels of the wilderness.

Hertoplowian – “Foolishness must proceed wisdom.”
 

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