A D&D Campaign World

 

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Introduction

Land, Sea, and Sky

Geography

Time

Language

Alignment

Abbreviations

Glossary

 

Habololy Main 

Listed on this page are terms that mean things slightly differently on the world of Habololy.

 

CLERIC - A devout follower of a deity that can use his devotion to cast spells through prayers and blessings.  They use their abilities to fight for their deity.

CLICKER - Any device that is considered technologically advanced relative the the majority of the world.

COUNSIL - The Counsil is the forum at which the deities of the religions meet.

CULT - A Cult consists of the faithful and the followers of a deity that is not on the Counsil.

DEEP - The Deep is the term used on land to refer to the tunnels, caverns, and places underground where intelligent creatures such as the Drow live.

DEITY - The term used to describe the beings of great power that formed the religions and cults of the world.  This is the commonly used term among the people.  Such as, "My deity teaches to be patient."; "His deity brings slavery to the world."; "May the deities of the Counsil protect us."

DEPTHS - When sailors and those that know the sea refer to the Depths, they are referring to the area beneath the sea that is inhabited by intelligent creatures.

EPBUL - A specific type of firearm that uses a combustible liquid to propel bullets instead of powder.  It stands for Explosively Propelled Bullet Launcher.

GOD - A more generic term than deity, it can be used to describe other powers that do not necessarily have religions, faithful, or followers.  It is used by scholars when they need to make a distinction between entities of great power and the deities.

PRIEST - A devout follower of a deity that can use his devotion to cast spells through prayers and blessings.  They do not fight for their deity in the way a cleric does.  They are healers, sages, and non-combatants.

 

 

 

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