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Asinjin el'Davarin al'Touruk

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Kovar

 

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From The Plateau

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Rodiosha Ver'Tremen

Gneblin Gnearmetal

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Adien

Brevis*

 

The Wizards Three and Company

Luigi Wonderword

Cloud Skyweaver

Russel Hargrove

Saladien Greenleaf

Acyll

Shimmi

 

Heroes of Icefia

Harris Drake Travelerson

Rathos

Dovan

Leon

Harrick

Sordor Mountainmagic

Parker Berko

 

Drunnbar's Warriors

Grimdrek 3rd Sledgehammer

Reik 6th Sledgehammer

Grizby 7th Sledgehammer*

 

Soldiers of the Orcish Empire

Vor'Ruk Oc'tavius

Rompei Hiver'tuk

 

Clan Frozensky

For'Jek

Hipolet

Gogenstern

 

 

 

 

Behind the Scenes

Habololy Main 

Asinjin al'Davourin el'Touruk            

Asinjin's father was a skilled artisan and a Desert Elf.  One of his father's wives through the years was a human woman, and Asinjin was the only product of that union.  Asinjin spent his life up until his recent adventures in and around the Intorian desert.  He spent most of his time with his human mother, being occasionally visited by his father.  It was obvious early on that his health would be a problem for him, and it prevented him from traveling from from the desert and the warm climate.

           

Since his master's death, Asinjin has been tracking the killers.  This search has lead him into the company of Rubius, Ari, and Tolan among others.

 

 During the last battle he fought alongside the guardians, Asinjin was killed.  He was soon raised from the dead by the guardians, but blamed them for his death and their continued inability to find his master.  He left the guardian temple and swore to never help them again.  He goal is to get off of the accursed continent of Icefia and get back to Intoria to find his master.

 
  Class:   Crafter (Sculptor) 1 / Wizard (Diviner) 4 / Item Caster 4    
               
  Size: Medium Height: 5' 6" Weight: 136 lbs.  
  Hair: Ash Eyes: Brown Skin: Swarthy  
  Age: 30          
               
  Str: 14 (+2) HP: 14      
  Dex: 18 (+4) Initiative: +4 Dex (+4)    
  Con: 7 (-2) Speed: 30 ft.      
  Int: 21 (+5) AC: 16 Dex (+4);  Ring (+2)  
  Wis: 13 (+1) Alignment:   NG      
  Cha: 16 (+3)          
               
    Notable Equipment:       Notable Skills:  
    Rings of Wizardry (1st) and Protection +2       Appraise +20  
    Broach of Shielding       Craft (Sculpt) +35  
    Longbow of Distance +3       Knowledge (Arcana) +15  
    Kovan Greatsword       Spellcraft +15  
    Rod of Extension          
    36 Arrows +2 (Holy/ Silver/ Cold Iron)          
    Masterwork Sculpting Tools          
    Elven Quiver        
    2 Light Healing Potions        
             
    Spells Usually Memorized:       Notable Feats:  
  7 1st - Charm Person; Magic Missile x 3; Critical Strike; Shield   Spellcasting Prodigy  
  6 2nd - See Invisibility; Bear's Endurance; Invisibility   Greater and Spell Focus (Enchantment)  
  6 3rd - Dolorous Motes; Haste; Dispel Magic; Hesitate   Spell Focus (Good)  
  4 4th - Assay Resistance; Confusion; Whelm, Mass   Craft Arms & Armor, Wand, Wondrous Items  
            Scribe Scroll  
    Notable Abilities:       Summon Familiar  
    Area of Mastery (Sculpture)       Purify, Twin, Extend Spell, Widen Spell  
    Metamagic Item       Energy Admixture and Substitution  
    Magical Artisan          
    Permanent Resistance       Anti Feats:  
            Methodical Magic
            Frail
            Short of Breath
    Created Items:          
    Moonstone Owl (Darkvision and bonuses to Spot and Listen)  
    Monkey Hand (Acts as Mage hand Spell)  
    Drinking Camel (tests liquid)  
    Gloves of the True Master (True Strike and Touch of the Master)  
    Sawtooth Beaver (acts as Saw of Cutting)  
    Luminous Mithral Shirt (Luminous Armor and Protection from Evil)  
    Boots of Travel (Endure Elements)  
    Cloak of Elemental Protection  
    Glasses of Perusal  
    Vest of Protection +2  
    Wands of Lightning, Fire, Charm Person, Dimensional Anchor, and Ray of Resurgence  
    Circlet of Enchanting Intellect (Enhances Intelligence and Enchantment Spell DC)  
    Chisel of the Sculptor (+10 Sculpting checks)  
       
    Languages:  
    Common, Ebon Elven, Dwarven, Giantish, Sand Scallee, Nipeete, Infernal, Abyssal  

 

If not prepared for combat, Asinjin is an easy target.  It takes him half a minute to activate his items and spells so that he can be effective.  A Bear's Endurance is usually his first spell.  He prefers to disable and charm targets before resorting to his deadly spells.  He typically does not have any metamagic spells memorized, but uses his created sculpture's to power his spells using his Item Caster abilities.

           

His familiar is a short haired desert cat that travels with him but never comes near combat.

 

            

 

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