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Sons of Palumbton

Koth Orcsmith

Malek Traynor

 

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Leon

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Parker Berko

 

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Grimdrek 3rd Sledgehammer

Reik 6th Sledgehammer

Grizby 7th Sledgehammer*

 

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Vor'Ruk Oc'tavius

Rompei Hiver'tuk

 

Clan Frozensky

For'Jek

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Behind the Scenes

Habololy Main 

Koth Orcsmith            

 

A towering and brawny half-orc in the service of Gnarion, Koth is a freedom fighter, a scourge of tyrants, bullies, slavers, and racists, protector of the defenseless, the voice of those who dare not speak for themselves, and the fist of those who dare not fight. Koth is a holy warrior of sorts, fiercely dedicated to the ideals of his faith more than the actual religion itself. Despite his intimidating size and apparent ferocity, Koth is a free-spirited and friendly individual, with a kind heart and a warm smile.
 

The second-born son of his human mother and orcish father, Koth was raised in a small fishing village north of the city of Palumbton (creatively called North Palumbton), where his family operated the local smithy, a trade practiced by his ancestors for generations in the lands of Barnstenagor. The townspeople lived a sad existence under the subjugation of Palumbton and its tyrannical ruler (the Bane, racist high cleric of both Tyrogatore and Dedestroyt), though most of the residents either never noticed or acknowledged it.
 

Except, of course, for Koth, who found inspiration for heroism in his genetics; for generations, his ancestors, besides being master blacksmiths, served the Amber Lands as clerics and knights of the Lady Protector before the Return of Amat and the death of Forsha almost 500 years ago. The values of protection, duty, and righteousness they upheld were passed from father to son for centuries in the Orcsmith family, and provided the motivation for Koth, along with Malek and several of their childhood friends, to aspire for freedom from the oppression and fear that had become a part of life.
 

Their first attempt to strike a blow against their oppressors occurred several years ago with the rescue attempt of a skittish sandoo and a foppish dwarven Silversword, who washed up on the shores of their village and were arrested by the town guard. Though successful, the group was forced to flee their homeland from the wrath of the Bane. Koth swore an oath to his ancestors that he would one day return to North Palumbton to free it.
 

After several years of travel (most notably a stint in Port Springs where he worked as a deputy constable and acquired a severe distaste for a demon-loving cult calling themselves the Day Turned Dark), Koth returned to Barnstenagor with a small army of adventurers to overthrow the Bane and his allies. After many months and many hardships, the group was finally able to defeat the Bane, but now they find themselves with a much more daunting task: not only do they need to establish the independence of their village, but also must combat the other forces of corruption and evil that exert their will on the people of the Amber Lands.
           
  Class:   Berserker 5/ Fighter (Footman) 2/ Cleric (Gnarion) 2/ Crafter (Blacksmith) 1/ Liberator 3  
               
  Size: Medium Height: 6'6" Weight: 285 lbs.  
  Hair: Shoulder Length Black Eyes: Brown Skin: Grey  
  Age: 21 (10/17/761)          
               
  Str: 21 (+5) HP: 130      
  Dex: 14 (+2) Initiative: +2 Dex (+2)    
  Con: 16 (+3) Speed: 30 ft. Fast Movement (+10), Breastplate (-10)  
  Int: 12 (+1) AC: 23 Dex (+2);  Armor (+5); Magic (+6)  
  Wis: 14 (+2)          
  Cha: 12 (+1)          
            Notable Skills:  
    Notable Equipment:       Climb +9  
    +1 Berserking Bane (Sutyr/Frostine) Great Hammer     Intimidate +22  
    +3 Breastplate       Jump +14  
    +4 Belt of Strength       Swim +13  
    +3 Ring of Protection       Survival +8  
    Ring of Frost Resistance          
    Bracers of Minor Fire Resistance (DR5)   Languages:    
    Wand of Cure Light Wounds   Common, Orcish, Dwarven, Barbarian, Giantish(Common)  
    Excessively Large Silver Symbol of Gnarion        
          Notable Feats:  
        Half-Orc Power Attack  
    Notable Abilities: 1st   Extra Rage  
    Commanding Presence   3rd Two-Handed Power Strike  
    Fear of Blades 6th   Powerful Charge  
    Area of Expertise (Blacksmith) 9th Endurance  
    Rage (4/day) Fighter 1st Cleave  
    Fast Movement   Cleric Favored Exotic Weapon Prof (Great Hammer)  
    Uncanny Dodge   Footman Weapon Focus (Great Hammer)  
    Improved Uncanny Dodge   Fighter 2nd Improved Critical (Great Hammer)  
    Trap Sense+1   12th Practiced Spellcaster  
    Innate Freedom   Anti Living Faith/ Iron Will  
    Can't Be Contained        
             
    Spells Usually Memorized:        
    1st - Enlarge Person, Shield of Faith, Divine Favor, Lesser Vigor, Protection from Evil  
    2nd - Bull's Strength, Bear's Endurance, Owl's Wisdom, Resist Energy  
    3rd - Dispel Magic, Magic Vestment        
             
    Domains:        
    Strength, Liberation        
             
    Tactics:        
    "Koth's typical combat tactics can be reduced to a simple two step process:
1. Charge it.
2. Hit it until it stops moving.

If given the opportunity to prepare, Koth casts a few spells on himself, starting with Enlarge Person. He always focuses in on the biggest threat first, but will not hesitate to switch targets if a companion is in trouble. Koth is a self-taught, untrained combatant that fights with passion and raw emotion, often relying on sheer force of will to carry him through a battle."
 
             

            

   

 

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