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Travelers

Daane 'Silversword'

Malchia

Rhyssh*

Keldaan Windblade

Acsalos 'Ajax' Thanos

Gno Gnub Gernoble

Knot

Zalthor

Rubius

Tolan

Asinjin el'Davarin al'Touruk

Ari

Ikraam

Lorenzo

Sunjata

 

Solaris and His Agents

Solaris

Jonathon

Emmerick

Ri

Saren 'Thatcher'

Olokas

Nevik

Isi

 

Guardians of Port Springs

Vega

Montaron Mountainmagic

Brack Lightningrock

 

Sons of Palumbton

Koth Orcsmith

Malek Traynor

 

Children of Tyrogatore

Roland

Pith*

Haas

Lennie*

Tau

Raven*

Korda

Grant

Shadow

 

Patriots of Yellowia

Ash

Tynon 'Ty' Swiftwater

Wilham Poed

Kovar

 

Seafaring

Claude Greymander

Gnaximus Redleaf

Nathan

Ssaskra

Valdis

Raketomi*

Xavier

Yuri

Gabriel

 

From The Plateau

Avegneer Eversharpe

Rodiosha Ver'Tremen

Gneblin Gnearmetal

Finn

Adien

Brevis*

 

The Wizards Three and Company

Luigi Wonderword

Cloud Skyweaver

Russel Hargrove

Saladien Greenleaf

Acyll

Shimmi

 

Heroes of Icefia

Harris Drake Travelerson

Rathos

Dovan

Leon

Harrick

Sordor Mountainmagic

Parker Berko

 

Drunnbar's Warriors

Grimdrek 3rd Sledgehammer

Reik 6th Sledgehammer

Grizby 7th Sledgehammer*

 

Soldiers of the Orcish Empire

Vor'Ruk Oc'tavius

Rompei Hiver'tuk

 

Clan Frozensky

For'Jek

Hipolet

Gogenstern

Marhand

 

 

 

Behind the Scenes

Habololy Main 

Kovar            

 

Kovar grew up on a farm outside of a small town in Yellowia.  Early on he knew that he did not want to carry on the family tradition of farming. As he grew older he knew he wanted to make a difference, so when he was of age he left to study the ways of Tyrogatore.  After years of study he returned to his home intent on joining the military.  By following the laws of the land and the creed of his Deity he thought this was the chance to finally make a difference.  The rush of being able to deliver justice was intoxicating and life was good for a time.


Soon discontent began to surface.  King Alawain has deemed to give more responsibility to the nobles than is customarily granted.  Due to this lax control, justice is not always served.  This problem, although not wide spread, has led to individuals with connections to such nobles or sheriffs to become brazen in their actions.  After witnessing such acts and not being able to do anything through legal means, Kovar began a transition into what he has now become.  That blatant disregard has stirred something inside of him and has manifested into an inner rage that he cannot dispel.

After nearly driving himself insane, he decided to embrace this new found power, forsaking his Deity and deciding to take the law into his own hands.  What he found are followers of Dedestroyt that shared his new found beliefs.  He gathers information and hones his skill all the while creating a new code by which he lives.  This code is what will keep him alive.  No one is above the law, and when the law fails they will have to answer to him and Dedestroyt.

After careful planning, including telling his family he was leaving to become a bounty hunter, he was ready to mete out his justice in the form of death for one deserving noble and his underlings.  While there was no way to connect him to these acts, he thought it best to leave the kingdom. He has traveled many places, earning his way as a bounty hunter since he left Yellowia.   These travels have notably taken him to Port Springs in the dwarven kingdom and to Port Fiam in The Kingdom of Icefia.  In those places he met the world-renowned Daane Silversword and fought to bring the remnants of the Day Turned Dark cult to justice.
           

  Class:   Monk / Cleric / Fighter / Deathsdoor Vigilant  
               
  Size: Medium Height: 5'11" Weight: 195 lbs.  
  Hair: Brown Eyes: Black Skin: Weathered  
  Age: 22 (9/6/760)          
               
  Str: 16 (+3) HP: 58      
  Dex: 16 (+3) Initiative: +3 Dexterity (+3)  
  Con: 11 Speed: 30 ft.    
  Int: 13 (+1) AC: 21  Dexterity (+3); Armor (+5); Ring (+2); Dodge (+1)  
  Wis: 14 (+2)          
  Cha: 13 (+1)          
            Notable Skills:  
    Notable Equipment:       Hide +13  
    Ring of Deflection +2     Move Silently +16  
    Ring of Regeneration       Ride +18  
    Great Sword +1 (strengthening)       Spot +15  
    Dagger +2       Intimidate +13  
    Cloak of Protection +2          
             
               
             
          Notable Feats:  
    Languages: Common (literate)    
    1st      Versatile
        Human      Combat Expertise
    Notable Abilities: Monk      Stunning Fist
    Flurry of Blows    Monk      Improved Unarmed Strike
    Sneak Attack 1d6               Fighter      Weapon Focus (Greatsword)
    Danger Sense   Fighter      Endurance
    Demoralizing Intimidate   Fighter      Mounted Combat
    Last Second Escape   6th      Practiced Spellcaster
    Turn Undead   9th      Ride By Attack
        Vigilant      Quick Draw
     

Vigilant     

Dodge  
     

  Vigilant     

Die Hard
        3rd     Track
    Spells Usually Memorized:      
    1st - Magic weapon, Spiritual weapon, Endure Elements, Blade of blood, Protection from evil, Silence, and Status        
    2nd - Status, Silence      
             
             
    Domains:        
    War        
    Death  
             

Tactics:

The fact that Kovar is a rather stealthy human would probably serve him well in combat if he ever tried those tactics.  He is impetuous and rushes in or starts fights when other methods would be preferable.  He does not fear death and is willing to engage in any manner of combat although he loves to wield his great sword.

   

 

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