A D&D Campaign World

 

Enter World   Behind the Scenes   Site Map   Forum   Catalogue

    

PC Bios Main

 

Travelers

Daane 'Silversword'

Malchia

Rhyssh*

Keldaan Windblade

Acsalos 'Ajax' Thanos

Gno Gnub Gernoble

Knot

Zalthor

Rubius

Tolan

Asinjin el'Davarin al'Touruk

Ari

Ikraam

Lorenzo

Sunjata

 

Solaris and His Agents

Solaris

Jonathon

Emmerick

Ri

Saren 'Thatcher'

Olokas

Nevik

Isi

 

Guardians of Port Springs

Vega

Montaron Mountainmagic

Brack Lightningrock

 

Sons of Palumbton

Koth Orcsmith

Malek Traynor

 

Children of Tyrogatore

Roland

Pith*

Haas

Lennie*

Tau

Raven*

Korda

Grant

Shadow

 

Patriots of Yellowia

Ash

Tynon 'Ty' Swiftwater

Wilham Poed

Kovar

 

Seafaring

Claude Greymander

Gnaximus Redleaf

Nathan

Ssaskra

Valdis

Raketomi*

Xavier

Yuri

Gabriel

 

From The Plateau

Avegneer Eversharpe

Rodiosha Ver'Tremen

Gneblin Gnearmetal

Finn

Adien

Brevis*

 

The Wizards Three and Company

Luigi Wonderword

Cloud Skyweaver

Russel Hargrove

Saladien Greenleaf

Acyll

Shimmi

 

Heroes of Icefia

Harris Drake Travelerson

Rathos

Dovan

Leon

Harrick

Sordor Mountainmagic

Parker Berko

 

Drunnbar's Warriors

Grimdrek 3rd Sledgehammer

Reik 6th Sledgehammer

Grizby 7th Sledgehammer*

 

Soldiers of the Orcish Empire

Vor'Ruk Oc'tavius

Rompei Hiver'tuk

 

Clan Frozensky

For'Jek

Hipolet

Gogenstern

 

 

Behind the Scenes

Habololy Main 

Vega Blackbattle

 

Vega is a master of information of all things Port Springs related, often claiming that if he doesn't know it, he knows where to find it.

Vega was born and raised in the sprawling city, the only child of an inter-clan marriage between a Stonespell and a Blackbattle.  From a middle class family in the Main City, Vega spent his youth working to help his parents make ends meet. After performing several odd-jobs around the city, he eventually found long term employment working as a messenger for the Constablatory, thanks to his mother's brother Dargoo, then only a Constable of the Main City.  As a result, Vega learned much about the city and its players at a very young age.

Upon reaching adulthood, Vega officially joined the Constablatory with only a little persuasion from his Uncle Dargoo.  After completing his training, his first assignment was supposed to be minimal risk (thanks to his uncle).  When renowned troublemaker Daane Silversword returned to Port Springs in the year 781 looking to enlist the help of “adventurers,” Vega was assigned to infiltrate the group to monitor the activities of Daane and his companions.  The scope of his assignment abruptly changed when the group uncovered the horrifying plans of a highly secretive cabal known as the Day Turned Dark to return demons to Habololy.  With the Day Turned Dark effectively preventing an official investigation by the Constablatory through a web of corrupt judges and politicians, the task of exposing the cabal and disrupting their schemes became the primary focus of the undercover Vega, Daane, and companions.

Short, even by dwarven standards, Vega is slim and light on his feet, thanks to his Blackbattle parentage.  His hair and beard are light brown and kept neatly trimmed, though his beard is cloven at the chin thanks to a scar left over from an assassination attempt.  On the streets of Port Springs, Vega can typically be seen dressed in dull black leather armor.  A wickedly sharp short sword and a stout mace hang from his belt, and several wands are usually tucked into a sheath in his boot.
 

 
  Class:   Rogue 5/ Ranger (Urban) 2/ Investigator 6        
               
  Size: Medium Height: 3'8" Weight: 115 lbs.  
  Hair: Light Brown Eyes: Blue Skin: Pale  
  Age: 56 (8/26/725)          
               
  Str: 13 (+1) HP: 109      
  Dex: 18 (+4) Initiative: +6 Dex (+4);  Quick Reconnoiter (+2)  
  Con: 18 (+4) Speed: 30 ft. Base 20; Boots (10)  
  Int: 16 (+3) AC: 23-31 Leather (+6); Dexterity (+4); Magic (+2); Dodge (+1); Mace (+0 to +3);  
  Wis: 16 (+3)       Combat Expertise (+0 to +5)  
  Cha: 12 (+1)          
               
 

Notable Equipment:

+2 Ghost Touch Short Sword of Deadly Precision, +3 Merciful Light Mace of Defending, +1 Seeking Hand Crossbow of Binding, +4 Blinking Leather Armor of Shadow and Silent Moves,

 

Notable Skills:

Bluff (+11), Craft (Sketching) (+8), Disable Device (+11), Gather Information (+23),

 
  Boots of Striding and Springing, Bag of Holding, Dust of Appearance, Ring of Freedom of Movement,   Hide (+20), Knowledge (Local) (+25); Move Silently (+20),  
  Wands: Dispel Magic, Cure Moderate Wounds, Magic Missile, +2 Cloak of Resistance, +2 Ring of Protection,   Open Lock (+11), Search (+23), Sense Motive (+21),  
  Scrolls: Grave and Golem Strike, numerous potions   Spot (+19), Tumble (+13), Use Magic Device (+17)  
               
    Notable Abilities:       Notable Feats:  
    Sneak Attack (+3d6)     Gen-1 Investigator  
    Trapfinding     Ranger-1 Urban Tracking, City Familiarity  
    Evasion     Gen-3 Dodge  
    Trap Sense +5     Ranger-2 Two Weapon Fighting  
    Uncanny Dodge     Gen-6 Weapon Finesse  
    Favored Enemy (Day Turned Dark)     Gen-9 Mobility   
    Detective Skills     Gen-12 Improved Two Weapon Fighting  
    Master of Detail     Learned Combat Expertise, Deft Strike  
    Quick Eye     Anti City Slicker/ Quick Reconnoiter  
    Needle in a Haystack     Anti Known Adversary/ Staggering Strike  
    Ear for the Truth          
    Unbreakable Logic          
               
            Languages  
            Common, Dwarven, Cant, Abyssal  
               
  Tactics:          
  Vega's true strength is in information. Few know more about Port Springs, and he often claims that if he doesn't know it, he knows where to find it. Frequently dealing with the seedier side of people, he approaches every encounter with suspicion, checking every detail with a critical eye and looking for that one piece of information that doesn't make sense.

In combat, Vega is a mobile fighter and will always attempt to flank his opponent and strike at a vulnerable area, often finding a gap or soft spot in his opponent's defenses. Vega is smart enough to know he does not excel at 1-on-1 combat, and will often break away from a face-to-face fight to find a more advantageous position. When forced into a solo fight, he relies on the blinking ability of his armor to help him catch his opponent off guard, and takes full advantage of the defending property of his mace in his off-hand to block his opponent's blows.
 

 

 

 

  Home Site Map Catalogue Forum Links  
 

© 2005 Habololy.net.  All Rights Reserved.  "d20 System" and the D20 System logo are Trademarks owned by Wizards of the Coast and used with permission.