Some wizards strive for adventure, some strive for understanding of the mysterious or unknown, some fight for noble or diabolical causes, and some are just greedy. The Arcane Crafter typically falls into the last category. Although it is true that some noble wizards have taken up the cause of creating items that can be used against evil simply for the sake of the good races of Habololy, the majority of Arcane Crafters only see gold as a reward for their efforts.
Magic crafting has been one of the most lucrative businesses on Habololy since its advent 1500 years ago. The most successful entrepreneur of magic crafting was Tom “Magikowner”, whose descendants have carried on the family business and name for nearly a millennium. He and his family are credited with designing the methods and studies needed to become an Arcane Crafter. Their shop is located in Cape Tolya, in the Kingdom of Icefia, and has remained unchanged for almost the entire duration of the family.
It took many years and a great deal of money to get the Magikowners to divulge the secrets of magic crafting. When they did, every magic-using nation made sure that they had at least one Arcane Crafter in their employ. Arcane Crafters are credited with the creation of over half of Habololy’s magical items.
Arcane Crafters are more often found among lawful and neutral races, as it is a repetitive and time-consuming profession. Wizards make up the vast majority of Arcane Crafters. Humans are the most commonly found race among their ranks.
Base Attack Bonus: +0
Feats: any four item creation feats
Knowledge (Arcana): 10 ranks
Spellcraft: 8 ranks
Spells: Must have access to the enchantment school of magic.
Hit Dice: d4
Class Skills: Skill points at each level: 4+ Intelligence modifier
Appraise (Int), Concentration (Con), Craft (Int), Knowledge (Arcana) (Int), Profession (Wis), Spellcraft (Int), Use Magic Device (Cha)