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Assassin

 

There are many 'assassins' on Habololy, but the traditional assassin as described here was the first.  It has been altered and molded by other races, notable the Amatine Gnomes and the Horarians, who of course claim that their assassins came first.  The truth behind the origin of the traditional assassin will never be known.  They can be found in almost every nation and members of all races, except the two noted above, have members who are assassins.

 

 

Requirements

                Alignment: non-good

                Base Attack Bonus: +3

                Disguise: 4 ranks

                Hide: 8 ranks

                Move Silently: 8 ranks

                Spellcasting: Must be able to cast 1st level arcane or divine spells.

                Other: The character must kill someone for no other reason than to become an assassin.

 

Hit Dice: d6         

 

Class Skills: Skill points at each level: 4+ Intelligence modifier.

Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Slight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex)

 

Amatine Assassin

Lvl

BAB

FrtSv

RfxSv

WllSv

Special

1st

+0

+0

+2

+0

Sneak Attack +d6; Death Attack; Poison Use; Assassin Spells

2nd

+1

+0

+3

+0

+1 save against poison; Uncanny Dodge; +1 Caster Level

3rd

+2

+1

+3

+1

Sneak Attack +2d6;  +1 Caster Level

4th

+3

+1

+4

+1

+2 save against poison; +1 Caster Level

5th

+3

+1

+4

+1

Improved Uncanny Dodge; Sneak Attack +3d6; +1 Caster Level

6th

+4

+2

+5

+2

+3 save against poison

7th

+5

+2

+5

+2

Sneak Attack +4d6; +1 Caster Level

8th

+6

+2

+6

+2

Hide in Plain Sight; +4 save against poison; +1 Caster Level

9th

+6

+3

+6

+3

Sneak Attack +5d6; Favored Target; +1 Caster Level

10th

+7

+3

+7

+3

+5 save against poison; +1 Caster Level

 

Class Features

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Weapon Proficiency: An assassin gains proficiency in the following weapons if he is not already proficient: Crossbow (light, medium, heavy), Dagger, Dart, Rapier, Sap, Short Bow and Short Sword.

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Armor Proficiency: An assassin gains proficiency in light armor if he is not already proficient.

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Sneak Attack: The assassin gains the Sneak Attack ability as described in the Players' Handbook.  If the assassin already has this ability, then the bonus stacks with any bonuses the assassin already has for sneak attacking.

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Death Attack: If the assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly paralyzing or killing the target.  While studying the target, the assassin can take other actions so long as his attention remains on the target and the target does not recognize the assassin as an enemy.  If the victim of such an attack fails a Fortitude save equal to 10+ the assassin's level + the assassin's Intelligence modifier; that victim is either killed or paralyzed for 1d6 plus one round per assassin level.  The assassin must choose before the attack whether to attempt to kill or paralyze a target.  If the saving throw is successful, the attack still deals damage as a normal sneak attack.  The assassin must perform the attack within three rounds of completing his observation.   

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Poison Use: The assassin is so familiar with using poisons that he never risks accidentally poisoning himself.

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Assassin Spells: The assassin may select spells from any Assassin spell list.  These spells may only be cast from the spellcasting class in which he has given the +1 caster level gained through this prestige class.  If a spell is on both the Assassin spell list and on the spell list for the spellcasting class to which the assassin is giving the +1 caster level, then the assassin may always use the lower level to cast the spell.

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Save Bonus Against Poison: The assassin gains the bonus listed above to all saving throws against poisons.

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Uncanny Dodge: Same as described in the Players' Handbook.

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+1 Caster Level: The assassin may add a caster level to any spellcaster class he possesses at least one level in already.  Once he selects a class to add this level to, he may not select another class when he gains further assassin levels.

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Improved Uncanny Dodge: Same as described in the Players' Handbook.

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Hide in Plain Sight: Same as described in the Players' Handbook.

 

 

 

 

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