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Grovetender

 

         

Life is the purpose of Creation. We are the protectors of life. As this world falls into madness and war our purpose remains clear.
                                                                                                                                                                  The high cleric of Habastly, Grovetender Emile Plovest, Post 314,
                                                                                                                                                 addressing his fellow clerics before the conquest of Habastalai by the Tinkers.


In Habastly’s wisdom, he saw from the very beginning of the world that there would be a need to protect nature from the ‘intelligent’ beings. He knew that this protection could not be absolute, because without nature as a tool, those beings would not survive, and if that happened, Habololy would be worth. A balance between nature and civilization needed to exist. Knowing that those ‘intelligent’ beings could not be wholly trusted to keep that balance, Habastly inspired some among his clerics to take to the wilderness and look after nature. These clerics became the first Grovetenders.
 

Grovetenders are the most universal deity-specific organization. Much like the generic clerics of Habastly, the Grovetenders can be found in every race. They exist on every continent and in every nation.
 

The goal of every Grovetender is to protect the area that is assigned to her, generally known as a grove. She must use her best judgment when the local residents have legitimate complaints or needs. She must insure that no unnatural beings or creatures exist in her grove. She must keep disease and natural disaster from taking hold.
 

Having all of those responsibilities, it follows that the Grovetender takes little interest in the political workings of the nations and religions that surround her. Few Grovetenders track down cultists or seek to topple leaders that do not directly threaten their groves. They do not seek treasure or fame. They don’t even look to covert creatures to the faith of Habastly, but instead let the natural wonder of their groves inspire possible converts.
 

The Grovetenders’ organization is a marvel of longevity and simplicity. For over three millennia, it has existed in the same manner. Each Grovetender is in complete control or her own grove, having to answer to no one except Habastly himself in matters concerning it. In matters outside of the grove, a Grovetender must obey the orders of only a Grovetender who watches over a larger tract of land and the orders of the Grovetender of Habastalai, who is also the high cleric. Grovetenders are appointed to their groves by the high cleric, after they are nominated by non-Grovetender clerics of Habastly who live in the area where a Grovetender is needed. It is believed that there are more than 300 Grovetenders currently, making them the most prolific deity-based organization of its type on Habololy.
 

 

Requirements

                Alignment: neutral good or true neutral 

                Base Attack Bonus: +3

                Ability: Wisdom 14+

                Feats: none

                Knowledge (Nature): 7 ranks

                Profession (Religion): 7 ranks

                Survival: 7 ranks

                Other: The character must have taken at least half of her levels in cleric. She
must be a cleric of Habastly.
 

Hit Dice: d8

 

Class Skills: Skill points at each level: 4+ Intelligence modifier

Craft (any) (Int), Handle Animal (Cha), Heal (Wis), Knowledge (Nature, Creaturelore, Geography, Religion) (Int), Ride (Dex), Sense Motive (Wis), Swim (Str), Survival (Wis)

 

The Grovetender

Lvl

BAB

FrtSv

RfxSv

WllSv

Special

1st

+0

+2

+0

+2

Plant Sense; Druidic Spells; +1 Caster Level

2nd

+1

+3

+0

+3

Wild Shape (1/day); +1 Caster Level

3rd

+2

+3

+1

+3

Natural Immunity; +1 Caster Level

4th

+3

+4

+1

+4

Wild Shape (2/day); +1 Caster Level

5th

+3

+4

+1

+4

Nature’s Movement; +1 Caster Level

6th

+4

+5

+2

+5

Wild Shape (3/day); +1 Caster Level

7th

+5

+5

+2

+5

Nature’s Comfort; +1 Caster Level

8th

+6

+6

+2

+6

Wild Shape (4 day); +1 Caster Level

9th

+6

+6

+3

+6

Nature’s Fury; +1 Caster Level

10th

+7

+7

+3

+7

Wild Shape (5/day); +1 Caster Level

 

Class Features

bulletWeapon and Armor Proficiencies: The Grovetender gains no additional weapon or armor proficiencies.  She may only use weapons and armor made from materials that were once living; such as wood, bone, leather, and animal hide.
bulletPlant Sense: The Grovetender has the supernatural ability to correctly identify all plants.
bullet+1 Caster Level: The caster level must be applied to the cleric or ranger class.
bulletDruidic Spells: The Grovetender must pick her spells from the Druid spell list.  She does not lose access to her domain spells.
bulletWild Shape: This ability is identical to the Druidic ability of the same name.
bulletNatural Immunity: The Grovetender is immune to all naturally occurring poisons and diseases.  Naturally occurring poisons and diseases are ones that do not originate on another plane of existence and were not created via magical means.
bulletNature’s Movement: The Grovetender can is no longer slowed by natural impediments.  Things such as overgrowth do not affect her speed, and she takes no damage resulting from moving through such areas.
bulletNature’s Comfort: The Grovetender only needs half of the amount of sleep normally needed by her race.  She receives all of the effects of getting a full nights sleep, such as the ability to cast spells and healing.  If she does get a full night’s sleep, the amount of healing received from it is doubled.
bulletNature’s Fury: The Grovetender can command all naturally occurring plants and animals within the sound of her voice.  They will obey her willingly as long as they are not put in harm’s way unnecessarily.  The Grovetender may continue to control them as a full round action for as long as she wants until she becomes exhausted.

 

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