The appearance of the first tinker to be called a Machinehead came only several decades ago. A gnome named Gnambak walked out of his home one day with metal where there should have been skin and hair. Half of his head, which had been nearly burned away in an experiment, was replaced by mechinations. He proclaimed that the deity Arsenal had shown him the way to cheat death and become more powerful in the process. Since that day, only a few gnomes and humans have taken up the challenge of integrating clickers into their own body.
The very thought of this process is appalling to most, even to some that support Technology. The Machineheads are feared and seen as the tinkerís equivalent to the Lich. They preach that through their brand of Technology, anything can be accomplished, included victory over magic. The Machineheads are the leading force behind any attempts the technologists make to reform the Tinkocracy. They are also the driving force behind the push of Arsenal as a full deity.
Machineheads consider themselves above all of the other races. They are a new breed; superior to anything that has come before them. They hold counsel among themselves to determine the plan of action for the coming year on the anniversary of the death of the deity of the tinkers. The Machinehead that has given the most of himself to technology is given the lead at any meeting held.
All of the known Machineheads are either gnomes or humans, and all have a good knowledge of tinkering. Some are known clerics of Arsenal. The Machineheads only live on the Great Plateau, although they have been seen traveling elsewhere in the world.
Base Attack Bonus: +3
Concentration: 5 ranks
Knowledge (Religion): 3 ranks
Knowledge (Technology): 5 ranks
Tinkering: 10 ranks
Other: The ability to cast at least 0-level divine spells. Only divine casters of the following faiths may become Machineheads: Arsenal, Compture, Drunnbar, Lavash'Ki, Falan, Tfop, and Wandle.
Hit Dice: d6
Class Skills: Skill points at each level: 6+ Intelligence modifier.
Appraise (Int), Concentration (Con), Craft (Int), Disable Device (Int), Disguise (Cha), Knowledge (any) (Int), Open Lock (Dex), Profession (Wis), Literacy, Tinkering (Int)