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Habololy Main 

Order of the Banished Hero

 

        

The knights of this order are devoted to the protection of the world from evil of any type.  They are known wanderers, traveling from land to land in search of evils that they must overcome.  When they find evil, they defeat it or die in the attempt.  They do not preach or accept praise.  The knights of this order allow their actions to speak for themselves.

           

The order was founded over five hundred years ago.  Its beliefs and ideals are based of the life of Saint Hammel.  Before the life of Hammel began, an artifact of evil, a sword known as the Hunter of Paladins, possessed and used evil warriors to slay every paladin who dared leave holy ground.  Saint Hammel was the first paladin to challenge the Hunter and defeat it.  Legend says that Hammel defeated the sword and its wielder seven times, but every time, before Hammel could imprison the artifact, it escaped his grasp and found a new warrior to possess.  For decades, Hammel roamed Habololy in search of the Hunter of Paladins.  It was during these travels that Hammel began to claim a reputation as a great hero. 

           

Finally, with the help of Stasis, who was then a mortal, Hammel was able to track down and capture the sword.  Freed from the dangers of the evil artifact, Hammel was able to devote his full attention to defeating evil wherever it reared its ugly head.  Hammel performed many of his deeds in the name of Hemator, which eventually brought about his end.  After Hemator left the Counsil, Hammel became a threat to the Counsil, for he was a noble and well-known follower of the treacherous deity.  He was arrested by the clerics of Han~Sui and tried before the high cleric of Everentual.  Hammel was found guilty of the worship of a cult and banished from Habololy.

           

The knights of the Order of the Banished Hero are all willing to make the ultimate sacrifice that Hammel made.  Many die fighting against evils that they cannot overcome.  They dream of a day when a knight will be able to return home from her wanderings, knowing that the evils of Habololy have been defeated. 

           

The knights lead lonely lives.  After they leave their master, the only companions that they are likely to have are squires.  Once their training is complete, the knight will only return to her home in passing, never remaining for more than a few days. 

           

Although Hammel was a follower of Hemator, the knights of this order are known to worship a variety of deities.  It is their common goal that brings the knights together.  They all believe that their deeds in life are the most important way to revere any deity.  The knights are often Paladins, and may continue their paladin training even after they have been initiated into the order.  Rangers and clerics are also common in the ranks of the order.  There has never been a berserker or tinker knight.

 

Requirements

                Alignment: any good

                Base Attack Bonus: +5

                Feats: Iron Will, Track

                Heal: 4 ranks

                Knowledge (Geography): 4 ranks

                Knowledge (Religion): 4 ranks

                Speak Language: at least one extra language

                Other: The ability to detect evil.  The character must have spent at least six months as the squire of one of the knights of this order.

 

Hit Dice: d10

 

Class Skills: Skill points at each level: 2+ Intelligence modifier.

Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (Demonology, Geography, the Planes, Religion) (Int), Ride (Dex), Sense Motive (Wis), Speak Language (n/a), Survival (Wis)

 

Order of the Banished Hero

Lvl

BAB

FrtSv

RfxSv

WllSv

Special

1st

+1

+0

+0

+2

“In the presence of evil”

2nd

+2

+0

+0

+3

“Great evil requires great heroes to defeat it”; Good Domain

3rd

+3

+1

+1

+3

“Root out the evil”

4th

+4

+1

+1

+4

Bonus Feat; Good Domain 2

5th

+5

+1

+1

+4

“What evil will never know”

6th

+6

+2

+2

+5

Good Domain 3

7th

+7

+2

+2

+5

“Evil cannot hide from the light”

8th

+8

+2

+2

+6

Bonus Feat; Good Domain 4

9th

+9

+3

+3

+6

 

10th

+10

+3

+3

+7

“There is good in all creatures”; Good Domain 5

 

Class Features

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“In the presence of evil”: A knight of the Order of the Banished Hero is constantly aware of the presence of evil.  The knight can detect the presence of evil for 100 yards per knightly level in every direction as if a detect evil spell had been used.  This is a supernatural ability that is always active, even while the knight is asleep.  The knight must spend time concentrating, as per the spell, if he wishes any more information than simply the presence of evil.

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“Great evil requires great heroes to defeat it”: When the knight is fighting against an evil creature that has more hit dice than the knight has levels, the knight may make one smite attack, as per the paladin ability, per round.  If the knight is fighting with companions other than a squire, than the evil must have double the number of hit dice instead of just more hit dice.

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Good Domain: The knight may cast the 1st level spell from the Good Domain once per day at a level equal to her knightly level + any cleric level + any paladin level + any ranger level.

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“Root out the evil”: The knight receives a +2 circumstance bonus on all Listen, Gather Information, Search, and Spot skill checks when using them to locate an evil creature.  The knight also gains a +2 bonus to Survival checks when tracking an evil creature.

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Bonus Feat: The knight may choose his bonus feat from the following list: Blind-Fight, Endurance, and Great Fortitude.

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Good Domain 2: The knight may now use the 2nd level spell from the Good Domain once per day in addition to the 1st.

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“What evil will never know”: The knight’s faith provides him protection from all forms of fear, confusion, charm, and Intimidation that have an evil source.  An evil source is an ability, spell, or item effect that comes from an evil creature. 

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Good Domain 3: The knight may now use the 3rd level spell from the Good Domain once per day in addition to the 1st and 2nd.

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“Evil cannot hide from the light”: The knight has become so attuned to the presence and nature of evil that he sees through any spell that cloaks the presence or nature of an evil creature or item.  This includes, but is not limited to, such spells as invisibility, obscure object, veil, etc.  

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Good Domain 4: The knight may now use the 4th level spell from the Good Domain once per day in addition to the 1st, 2nd, and 3rd.

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“There is good in all creatures”: Once per month, when a knight has defeated but not slain an evil creature, she may command the creature by the will of her deity to turn away from its evil ways and lead a nobler, moral existence.  This is a supernatural ability that may not be used on creatures from the lower planes.  A creature that feels remorse for the evil acts it has committed is automatically converted and immediately moves one step of alignment towards good.  Creatures that do not feel remorse for their actions are prohibited from committing any evil acts until the deity of the knight has decided that the creature has atoned for all of its deeds.  At which point, the creature is free to act as it wants, but knows that the knight who defeated it once is not far away.

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Good Domain 5: The knight may now use the 5th level spell from the Good Domain once per day in addition to the 1st, 2nd, 3rd and 4th.

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Weapon Proficiency: A knight of this order is proficient in all simple weapons.

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Armor Proficiency: A knight of this order is proficient in all forms of armor and shields.


 

Nipeete – “Those fit for the road do not stay home long.”

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