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Prestige Classes

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Rager

 

Be Assured that every time the Blood Lust takes you, that you or your opponent will die.

            Common blessing of the barbarian tribes to the young warriors.


 

Some of the berserkers fall a little too far into their rage.  Controlled anger and fury turns to near madness.  Ragers are dangerous to both their enemies and their allies

 

 

Requirements

                Alignment: any chaotic

                Base Attack Bonus: +6

                Feats: Cleave, Power Attack, any one feat that requires the ability to rage or frenzy as a prerequisite

                Other: Ability to Rage.

 

Hit Dice: d12

 

Class Skills: Skill points at each level: 2+ Intelligence modifier

Climb (Str); Intimidate (Cha); Jump (Str); Swim (Str); Tumble (Dex)

 

Shipbound

Lvl

BAB

FrtSv

RfxSv

WllSv

Special

1st

+1

+2

+0

+0

Extreme Rage; Furious Rage; Additional Rage; Diehard

2nd

+2

+3

+0

+0

Supreme Cleave

3rd

+3

+3

+1

+1

Additional Rage

4th

+4

+4

+1

+1

Fight Beyond Death

5th

+5

+4

+1

+1

Additional Rage; Improved Power Attack

6th

+6

+5

+2

+2

Inspire Rage

7th

+7

+5

+2

+2

Additional Rage

8th

+8

+6

+2

+2

Greatest Rage

9th

+9

+6

+3

+3

Additional Rage

10th

+10

+7

+3

+3

Supreme Power Attack

 

Class Features

bulletWeapon and Armor Proficiencies: The Rager gains no additional weapon or armor proficiencies.
bulletExtreme Rage: The rage entered by a Rager is more ferocious and dangerous that that of a normal Berserker. The bonus gained to Strength and Constitution is 2 higher than they normally would be for the Rager. The penalty to armor class is doubled. Although the rage lasts for the same amount of time, the Rager must make a Concentration check at DC30 minus the number of rounds that he has been raging to end the rage. This can be attempted as a free action every round. While raging, the Rager must attack something or someone every round. Because the stress of the extreme rage is so great, the Rager takes 2 points of subdual damage for every round that he is raging. All other effects of a normal rage apply.
bulletFurious Rage: When the Rager is using a full round action to attack while he is raging, he gains an additional attack at his highest attack bonus. This ability cannot be used with other effects that grant an additional attack, such as a Haste spell.
bulletAdditional Rage: The Rager may go into a rage one additional time per day.
bulletDiehard: The Rager gains the Diehard feat, even if he does not meet the standard prerequisites for the feat.
bulletSupreme Cleave: The Rager can take a 5-foot step once per round in between using the Cleave or Great Cleave feats.
bulletFight Beyond Death: While raging, the Rager can only be killed by massive damage or by a spell such as Disintegrate or Slay Living. When the rage ends, if the Rager is below -10 hit points, he dies.
bulletImproved Power Attack: When the Rager uses the power attack feat, he gains 1.5 times the bonus. For example; if the Rager takes a -4 penalty to hit, they gain a +6 to damage. If the Rager would already get 1.5 times the bonus for any reason, the bonus increases to 2 times. If the Rager would already get 2 times the bonus for any reason, the bonus increases to 2.5 times. It never goes higher than 2.5 times the bonus.
bulletInspire Rage: Whenever the Rager is raging, everyone within ten feet must make a willpower saving throw at a DC equal to the Ragerís total level plus his charisma modifier. Failure means that the being enters a rage which is equivalent to that of a normal Berserker. The only difference is that the effected being cannot voluntarily stop the rage. Once a being has successfully resisted the rage, they do not have to make another save for the rest of the day. They may however, voluntarily give in to the rage at a later time while the Rager is raging. This is a supernatural mind-effecting ability.
bulletGreatest Rage: The Rager adds another 2 to his Strength and Constitution while raging.
bulletSupreme Power Attack: When the Rager uses the power attack feat, he gains 2 times the bonus. For example; if the Rager takes a -4 penalty to hit, they gain a +8 to damage. If the Rager would already get 2 times the bonus for any reason, the bonus increases to 2.5 times. If the Rager would already get 2.5 times the bonus for any reason, the bonus increases to 3 times. It never goes higher than 3 times the bonus.

 

 

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