A D&D Campaign World

 

Enter World   Behind the Scenes   Site Map   Forum   Catalogue

Prestige Classes

Habololy Main 

WILD CASTER

 

 Into every aspect of life, a little chaos must find its way.  The craft of magic is no different, except that the results of the incursion of chaos into magic were more destructive and dangerous than anyone would have guessed.  The art of spellcraft was turned on its head with the arrival of the first Wild Caster.  Wizards had long ago learned that if one exerted slightly less control over a spell, the results could be both fabulous and disastrous.  Under the guidance of the Cult of Chaos, some wizards pushed that lack of control to the brink.  They became known as Wild Casters.

           

Most Wild Casters are out for their own personal gain.  Whether that is power or wealth is for each Wild Caster to decide.  Most are also in the service of the deity Chaos and worshippers of his cult.  Their actions can often be traced back to a plot of the cult.  Wild Casters are known to dabble in the divine arts as well as the arcane arts if it suits their whim.

 

Requirements

                Alignment: any Chaotic

                Ability: Intelligence 15+

                Feats: Wild Surge; Spell Focus (Chaos)

                Knowledge (Arcana): 5 ranks

                Knowledge (Planar): 5 ranks

                Spellcraft: 5 ranks

                Spells: The ability to cast 2nd level arcane or divine spells.

                Other: Must have visited a chaotic plane of existance.

 

Hit Dice: d4

 

Class Skills: Skill points at each level: 2+ Intelligence modifier.

                Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Knowledge (Arcana, the Planes, Religion) (Int), Spellcraft (Int), Use Magical Device (Cha).       

 

Wild Caster

Lvl

BAB

FrtSv

RfxSv

WllSv

Special

1st

+0

+2

+0

+2

+1 Casting Level, Control the Chaos, Required Surge, Hatred of Conformity, Love of Chaos

2nd

+1

+3

+0

+3

+1 Casting Level, Surge Modifier +1, Deeper into Chaos

3rd

+1

+3

+1

+3

+1 Casting Level, Chaotic Counter, Accustomed to Chaos

4th

+2

+4

+1

+4

+1 Casting Level, Surge Modifier +2

5th

+2

+4

+1

+4

+1 Casting Level, Deeper into Chaos

6th

+3

+5

+2

+5

+1 Casting Level, Surge Modifier +3, Resistant to Order

7th

+3

+5

+2

+5

+1 Casting Level, Deeper into Chaos

8th

+4

+6

+2

+6

+1 Casting Level, Surge Modifier +4

9th

+4

+6

+3

+6

+1 Casting Level; Control the Chaos 2

10th

+5

+7

+3

+7

+1 Casting Level, Surge Modifier +5, Deeper into Chaos

 

Class Features

bullet

Weapon and Armor Restrictions:  The Wild Caster receives no additional weapon or armor proficiencies.

bullet

Casting Level:  When the Wild Caster gains a level, his spellcasting ability increases.  He may choose to add a spellcasting level in Bard, Cleric, Sorcerer, or Wizard.  The clerical level may only be added if the Wild Caster is a cleric of a chaotic deity.  Every time the level is gained, the spellcasting class may be added to any class.

bullet

Control the Chaos:  Whenever the Wild Caster uses an item that has a random effect, such as a Rod of Wonder; there is a chance that he can control the outcome when that item is used.  The Wild Caster must make a Use Magical Device skill check at DC 18 for minor magical items, DC 22 for medium magical items, DC 24 for major magical items, and DC 30 for epic magic items.  If successful, the Wild Caster may cause the item to reproduce any effect that he has seen the item produce before.  If unsuccessful, a random effect takes place as it normally would when the item was used.

bullet

Required Surge:  The Wild Caster must always use the Wild Surge feat when casting a spell.

bullet

Hatred of Conformity:  The Wild Caster will never use a spell that has the lawful descriptor, either as a divine or arcane spell.

bullet

Love of Chaos: The Wild Caster may use any spell with the chaotic descriptor regardless of which class spell list the spell is on.

bullet

Surge Modifier:  As the Wild Casterís experience grows, so does his ability to control his surges.  Every time this ability is gained, the Wild Caster may add the modifier to every Wild Surge feat (see feats) roll that occurs.  A natural roll of 1 cannot be modified by this ability.

bullet

Deeper into Chaos:  The exposure that the Wild Caster has to the raw element of chaos takes a toll on his mind and body.  Every time he falls deeper into chaos, the character picks up another chaotic trait that must be decided upon by the player and DM, who had the final say.  Some examples of this are: the Wild Caster may never wear the same clothes twice, the Wild Caster will never sleep in the same exact spot twice, the Wild Caster will randomly select the spells he prepares each day, etc.

bullet

Chaotic Counter:  Using the raw elements of chaos, the Wild Caster may attempt to counter any spell used directly against him.  The normal rules for countering spells apply with the following changes: the Wild Caster does not need to know the spell he is attempting to counter and the Wild Caster may use a spell of a higher level to counter a spell.   

bullet

Accustomed to Chaos:  Because the Wild Caster is always surrounded by chaos, he becomes more resistant to its effect.  The Wild Caster receives a +4 bonus to any saving throw against a spell or ability that would cause the Wild Caster to act in a chaotic manner, such as the Confusion and Insanity spells.

bullet

Resistant to Order:  The Wild Caster has been so corrupted by the powers of chaos that it is almost impossible to control him.  He receives a +8 bonus against all spells and effects that would order his actions.  Example of this are: the Calm Emotions, Charm, Geas, and spells.

bullet

Control the Chaos 2: Whenever the Wild Caster casts a spell with a non-damage random effect, he can make a Spellcraft check to control the effect.  The DC of the check is equal to 20+ spell level.  Examples of spells that can be effected by this ability are: Prismatic Spray, Time Stop.

 

 

 

 
  Home Site Map Catalogue Forum Links  
 

© 2005 Habololy.net.  All Rights Reserved.  "d20 System" and the D20 System logo are Trademarks owned by Wizards of the Coast and used with permission.